enum debug_obj_state state;
unsigned int astate;
void *object;
- struct debug_obj_descr *descr;
+ const struct debug_obj_descr *descr;
};
/**
};
#ifdef CONFIG_DEBUG_OBJECTS
-extern void debug_object_init (void *addr, struct debug_obj_descr *descr);
+extern void debug_object_init (void *addr, const struct debug_obj_descr *descr);
extern void
-debug_object_init_on_stack(void *addr, struct debug_obj_descr *descr);
-extern int debug_object_activate (void *addr, struct debug_obj_descr *descr);
-extern void debug_object_deactivate(void *addr, struct debug_obj_descr *descr);
-extern void debug_object_destroy (void *addr, struct debug_obj_descr *descr);
-extern void debug_object_free (void *addr, struct debug_obj_descr *descr);
-extern void debug_object_assert_init(void *addr, struct debug_obj_descr *descr);
+debug_object_init_on_stack(void *addr, const struct debug_obj_descr *descr);
+extern int debug_object_activate (void *addr, const struct debug_obj_descr *descr);
+extern void debug_object_deactivate(void *addr, const struct debug_obj_descr *descr);
+extern void debug_object_destroy (void *addr, const struct debug_obj_descr *descr);
+extern void debug_object_free (void *addr, const struct debug_obj_descr *descr);
+extern void debug_object_assert_init(void *addr, const struct debug_obj_descr *descr);
/*
* Active state:
* - Must return to 0 before deactivation.
*/
extern void
-debug_object_active_state(void *addr, struct debug_obj_descr *descr,
+debug_object_active_state(void *addr, const struct debug_obj_descr *descr,
unsigned int expect, unsigned int next);
extern void debug_objects_early_init(void);
extern void debug_objects_mem_init(void);
#else
static inline void
-debug_object_init (void *addr, struct debug_obj_descr *descr) { }
+debug_object_init (void *addr, const struct debug_obj_descr *descr) { }
static inline void
-debug_object_init_on_stack(void *addr, struct debug_obj_descr *descr) { }
+debug_object_init_on_stack(void *addr, const struct debug_obj_descr *descr) { }
static inline int
-debug_object_activate (void *addr, struct debug_obj_descr *descr) { return 0; }
+debug_object_activate (void *addr, const struct debug_obj_descr *descr) { return 0; }
static inline void
-debug_object_deactivate(void *addr, struct debug_obj_descr *descr) { }
+debug_object_deactivate(void *addr, const struct debug_obj_descr *descr) { }
static inline void
-debug_object_destroy (void *addr, struct debug_obj_descr *descr) { }
+debug_object_destroy (void *addr, const struct debug_obj_descr *descr) { }
static inline void
-debug_object_free (void *addr, struct debug_obj_descr *descr) { }
+debug_object_free (void *addr, const struct debug_obj_descr *descr) { }
static inline void
-debug_object_assert_init(void *addr, struct debug_obj_descr *descr) { }
+debug_object_assert_init(void *addr, const struct debug_obj_descr *descr) { }
static inline void debug_objects_early_init(void) { }
static inline void debug_objects_mem_init(void) { }
= ODEBUG_POOL_SIZE;
static int debug_objects_pool_min_level __read_mostly
= ODEBUG_POOL_MIN_LEVEL;
-static struct debug_obj_descr *descr_test __read_mostly;
+static const struct debug_obj_descr *descr_test __read_mostly;
static struct kmem_cache *obj_cache __read_mostly;
/*
* Must be called with interrupts disabled.
*/
static struct debug_obj *
-alloc_object(void *addr, struct debug_bucket *b, struct debug_obj_descr *descr)
+alloc_object(void *addr, struct debug_bucket *b, const struct debug_obj_descr *descr)
{
struct debug_percpu_free *percpu_pool = this_cpu_ptr(&percpu_obj_pool);
struct debug_obj *obj;
static void debug_print_object(struct debug_obj *obj, char *msg)
{
- struct debug_obj_descr *descr = obj->descr;
+ const struct debug_obj_descr *descr = obj->descr;
static int limit;
if (limit < 5 && descr != descr_test) {
}
static void
-__debug_object_init(void *addr, struct debug_obj_descr *descr, int onstack)
+__debug_object_init(void *addr, const struct debug_obj_descr *descr, int onstack)
{
enum debug_obj_state state;
bool check_stack = false;
* @addr: address of the object
* @descr: pointer to an object specific debug description structure
*/
-void debug_object_init(void *addr, struct debug_obj_descr *descr)
+void debug_object_init(void *addr, const struct debug_obj_descr *descr)
{
if (!debug_objects_enabled)
return;
* @addr: address of the object
* @descr: pointer to an object specific debug description structure
*/
-void debug_object_init_on_stack(void *addr, struct debug_obj_descr *descr)
+void debug_object_init_on_stack(void *addr, const struct debug_obj_descr *descr)
{
if (!debug_objects_enabled)
return;
* @descr: pointer to an object specific debug description structure
* Returns 0 for success, -EINVAL for check failed.
*/
-int debug_object_activate(void *addr, struct debug_obj_descr *descr)
+int debug_object_activate(void *addr, const struct debug_obj_descr *descr)
{
enum debug_obj_state state;
struct debug_bucket *db;
* @addr: address of the object
* @descr: pointer to an object specific debug description structure
*/
-void debug_object_deactivate(void *addr, struct debug_obj_descr *descr)
+void debug_object_deactivate(void *addr, const struct debug_obj_descr *descr)
{
struct debug_bucket *db;
struct debug_obj *obj;
* @addr: address of the object
* @descr: pointer to an object specific debug description structure
*/
-void debug_object_destroy(void *addr, struct debug_obj_descr *descr)
+void debug_object_destroy(void *addr, const struct debug_obj_descr *descr)
{
enum debug_obj_state state;
struct debug_bucket *db;
* @addr: address of the object
* @descr: pointer to an object specific debug description structure
*/
-void debug_object_free(void *addr, struct debug_obj_descr *descr)
+void debug_object_free(void *addr, const struct debug_obj_descr *descr)
{
enum debug_obj_state state;
struct debug_bucket *db;
* @addr: address of the object
* @descr: pointer to an object specific debug description structure
*/
-void debug_object_assert_init(void *addr, struct debug_obj_descr *descr)
+void debug_object_assert_init(void *addr, const struct debug_obj_descr *descr)
{
struct debug_bucket *db;
struct debug_obj *obj;
* @next: state to move to if expected state is found
*/
void
-debug_object_active_state(void *addr, struct debug_obj_descr *descr,
+debug_object_active_state(void *addr, const struct debug_obj_descr *descr,
unsigned int expect, unsigned int next)
{
struct debug_bucket *db;
static void __debug_check_no_obj_freed(const void *address, unsigned long size)
{
unsigned long flags, oaddr, saddr, eaddr, paddr, chunks;
- struct debug_obj_descr *descr;
+ const struct debug_obj_descr *descr;
enum debug_obj_state state;
struct debug_bucket *db;
struct hlist_node *tmp;
unsigned long dummy2[3];
};
-static __initdata struct debug_obj_descr descr_type_test;
+static __initconst const struct debug_obj_descr descr_type_test;
static bool __init is_static_object(void *addr)
{
return res;
}
-static __initdata struct debug_obj_descr descr_type_test = {
+static __initconst const struct debug_obj_descr descr_type_test = {
.name = "selftest",
.is_static_object = is_static_object,
.fixup_init = fixup_init,