SOC15_REG_GOLDEN_VALUE(GC, 0, regTCI_CNTL_3, 0xff, 0x20),
};
-/**
+/*
* This shader is used to clear VGPRS and LDS, and also write the input
* pattern into the write back buffer, which will be used by driver to
* check whether all SIMDs have been covered.
{ SOC15_REG_ENTRY(GC, 0, regCOMPUTE_STATIC_THREAD_MGMT_SE7), 0xffffffff },
};
-/**
+/*
* The below shaders are used to clear SGPRS, and also write the input
* pattern into the write back buffer. The first two dispatch should be
* scheduled simultaneously which make sure that all SGPRS could be
{ SOC15_REG_ENTRY(GC, 0, regCOMPUTE_STATIC_THREAD_MGMT_SE7), 0xffffffff },
};
-/**
+/*
* This shader is used to clear the uninitiated sgprs after the above
* two dispatches, because of hardware feature, dispath 0 couldn't clear
* top hole sgprs. Therefore need 4 waves per SIMD to cover these sgprs