Merge tag 'bus_remove_return_void-5.15' of git://git.kernel.org/pub/scm/linux/kernel...
[linux-2.6-microblaze.git] / drivers / input / gameport / gameport.c
1 // SPDX-License-Identifier: GPL-2.0-only
2 /*
3  * Generic gameport layer
4  *
5  * Copyright (c) 1999-2002 Vojtech Pavlik
6  * Copyright (c) 2005 Dmitry Torokhov
7  */
8
9
10 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
11
12 #include <linux/stddef.h>
13 #include <linux/module.h>
14 #include <linux/ioport.h>
15 #include <linux/init.h>
16 #include <linux/gameport.h>
17 #include <linux/slab.h>
18 #include <linux/delay.h>
19 #include <linux/workqueue.h>
20 #include <linux/sched.h>        /* HZ */
21 #include <linux/mutex.h>
22 #include <linux/timekeeping.h>
23
24 /*#include <asm/io.h>*/
25
26 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
27 MODULE_DESCRIPTION("Generic gameport layer");
28 MODULE_LICENSE("GPL");
29
30 static bool use_ktime = true;
31 module_param(use_ktime, bool, 0400);
32 MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
33
34 /*
35  * gameport_mutex protects entire gameport subsystem and is taken
36  * every time gameport port or driver registrered or unregistered.
37  */
38 static DEFINE_MUTEX(gameport_mutex);
39
40 static LIST_HEAD(gameport_list);
41
42 static struct bus_type gameport_bus;
43
44 static void gameport_add_port(struct gameport *gameport);
45 static void gameport_attach_driver(struct gameport_driver *drv);
46 static void gameport_reconnect_port(struct gameport *gameport);
47 static void gameport_disconnect_port(struct gameport *gameport);
48
49 #if defined(__i386__)
50
51 #include <linux/i8253.h>
52
53 #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
54 #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
55
56 static unsigned int get_time_pit(void)
57 {
58         unsigned long flags;
59         unsigned int count;
60
61         raw_spin_lock_irqsave(&i8253_lock, flags);
62         outb_p(0x00, 0x43);
63         count = inb_p(0x40);
64         count |= inb_p(0x40) << 8;
65         raw_spin_unlock_irqrestore(&i8253_lock, flags);
66
67         return count;
68 }
69
70 #endif
71
72
73
74 /*
75  * gameport_measure_speed() measures the gameport i/o speed.
76  */
77
78 static int gameport_measure_speed(struct gameport *gameport)
79 {
80         unsigned int i, t, tx;
81         u64 t1, t2, t3;
82         unsigned long flags;
83
84         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
85                 return 0;
86
87         tx = ~0;
88
89         for (i = 0; i < 50; i++) {
90                 local_irq_save(flags);
91                 t1 = ktime_get_ns();
92                 for (t = 0; t < 50; t++)
93                         gameport_read(gameport);
94                 t2 = ktime_get_ns();
95                 t3 = ktime_get_ns();
96                 local_irq_restore(flags);
97                 udelay(i * 10);
98                 t = (t2 - t1) - (t3 - t2);
99                 if (t < tx)
100                         tx = t;
101         }
102
103         gameport_close(gameport);
104         t = 1000000 * 50;
105         if (tx)
106                 t /= tx;
107         return t;
108 }
109
110 static int old_gameport_measure_speed(struct gameport *gameport)
111 {
112 #if defined(__i386__)
113
114         unsigned int i, t, t1, t2, t3, tx;
115         unsigned long flags;
116
117         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
118                 return 0;
119
120         tx = 1 << 30;
121
122         for(i = 0; i < 50; i++) {
123                 local_irq_save(flags);
124                 GET_TIME(t1);
125                 for (t = 0; t < 50; t++) gameport_read(gameport);
126                 GET_TIME(t2);
127                 GET_TIME(t3);
128                 local_irq_restore(flags);
129                 udelay(i * 10);
130                 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
131         }
132
133         gameport_close(gameport);
134         return 59659 / (tx < 1 ? 1 : tx);
135
136 #elif defined (__x86_64__)
137
138         unsigned int i, t;
139         unsigned long tx, t1, t2, flags;
140
141         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
142                 return 0;
143
144         tx = 1 << 30;
145
146         for(i = 0; i < 50; i++) {
147                 local_irq_save(flags);
148                 t1 = rdtsc();
149                 for (t = 0; t < 50; t++) gameport_read(gameport);
150                 t2 = rdtsc();
151                 local_irq_restore(flags);
152                 udelay(i * 10);
153                 if (t2 - t1 < tx) tx = t2 - t1;
154         }
155
156         gameport_close(gameport);
157         return (this_cpu_read(cpu_info.loops_per_jiffy) *
158                 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
159
160 #else
161
162         unsigned int j, t = 0;
163
164         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
165                 return 0;
166
167         j = jiffies; while (j == jiffies);
168         j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
169
170         gameport_close(gameport);
171         return t * HZ / 1000;
172
173 #endif
174 }
175
176 void gameport_start_polling(struct gameport *gameport)
177 {
178         spin_lock(&gameport->timer_lock);
179
180         if (!gameport->poll_cnt++) {
181                 BUG_ON(!gameport->poll_handler);
182                 BUG_ON(!gameport->poll_interval);
183                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
184         }
185
186         spin_unlock(&gameport->timer_lock);
187 }
188 EXPORT_SYMBOL(gameport_start_polling);
189
190 void gameport_stop_polling(struct gameport *gameport)
191 {
192         spin_lock(&gameport->timer_lock);
193
194         if (!--gameport->poll_cnt)
195                 del_timer(&gameport->poll_timer);
196
197         spin_unlock(&gameport->timer_lock);
198 }
199 EXPORT_SYMBOL(gameport_stop_polling);
200
201 static void gameport_run_poll_handler(struct timer_list *t)
202 {
203         struct gameport *gameport = from_timer(gameport, t, poll_timer);
204
205         gameport->poll_handler(gameport);
206         if (gameport->poll_cnt)
207                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
208 }
209
210 /*
211  * Basic gameport -> driver core mappings
212  */
213
214 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
215 {
216         int error;
217
218         gameport->dev.driver = &drv->driver;
219         if (drv->connect(gameport, drv)) {
220                 gameport->dev.driver = NULL;
221                 return -ENODEV;
222         }
223
224         error = device_bind_driver(&gameport->dev);
225         if (error) {
226                 dev_warn(&gameport->dev,
227                          "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
228                         gameport->phys, gameport->name,
229                         drv->description, error);
230                 drv->disconnect(gameport);
231                 gameport->dev.driver = NULL;
232                 return error;
233         }
234
235         return 0;
236 }
237
238 static void gameport_find_driver(struct gameport *gameport)
239 {
240         int error;
241
242         error = device_attach(&gameport->dev);
243         if (error < 0)
244                 dev_warn(&gameport->dev,
245                          "device_attach() failed for %s (%s), error: %d\n",
246                          gameport->phys, gameport->name, error);
247 }
248
249
250 /*
251  * Gameport event processing.
252  */
253
254 enum gameport_event_type {
255         GAMEPORT_REGISTER_PORT,
256         GAMEPORT_ATTACH_DRIVER,
257 };
258
259 struct gameport_event {
260         enum gameport_event_type type;
261         void *object;
262         struct module *owner;
263         struct list_head node;
264 };
265
266 static DEFINE_SPINLOCK(gameport_event_lock);    /* protects gameport_event_list */
267 static LIST_HEAD(gameport_event_list);
268
269 static struct gameport_event *gameport_get_event(void)
270 {
271         struct gameport_event *event = NULL;
272         unsigned long flags;
273
274         spin_lock_irqsave(&gameport_event_lock, flags);
275
276         if (!list_empty(&gameport_event_list)) {
277                 event = list_first_entry(&gameport_event_list,
278                                          struct gameport_event, node);
279                 list_del_init(&event->node);
280         }
281
282         spin_unlock_irqrestore(&gameport_event_lock, flags);
283         return event;
284 }
285
286 static void gameport_free_event(struct gameport_event *event)
287 {
288         module_put(event->owner);
289         kfree(event);
290 }
291
292 static void gameport_remove_duplicate_events(struct gameport_event *event)
293 {
294         struct gameport_event *e, *next;
295         unsigned long flags;
296
297         spin_lock_irqsave(&gameport_event_lock, flags);
298
299         list_for_each_entry_safe(e, next, &gameport_event_list, node) {
300                 if (event->object == e->object) {
301                         /*
302                          * If this event is of different type we should not
303                          * look further - we only suppress duplicate events
304                          * that were sent back-to-back.
305                          */
306                         if (event->type != e->type)
307                                 break;
308
309                         list_del_init(&e->node);
310                         gameport_free_event(e);
311                 }
312         }
313
314         spin_unlock_irqrestore(&gameport_event_lock, flags);
315 }
316
317
318 static void gameport_handle_events(struct work_struct *work)
319 {
320         struct gameport_event *event;
321
322         mutex_lock(&gameport_mutex);
323
324         /*
325          * Note that we handle only one event here to give swsusp
326          * a chance to freeze kgameportd thread. Gameport events
327          * should be pretty rare so we are not concerned about
328          * taking performance hit.
329          */
330         if ((event = gameport_get_event())) {
331
332                 switch (event->type) {
333
334                 case GAMEPORT_REGISTER_PORT:
335                         gameport_add_port(event->object);
336                         break;
337
338                 case GAMEPORT_ATTACH_DRIVER:
339                         gameport_attach_driver(event->object);
340                         break;
341                 }
342
343                 gameport_remove_duplicate_events(event);
344                 gameport_free_event(event);
345         }
346
347         mutex_unlock(&gameport_mutex);
348 }
349
350 static DECLARE_WORK(gameport_event_work, gameport_handle_events);
351
352 static int gameport_queue_event(void *object, struct module *owner,
353                                 enum gameport_event_type event_type)
354 {
355         unsigned long flags;
356         struct gameport_event *event;
357         int retval = 0;
358
359         spin_lock_irqsave(&gameport_event_lock, flags);
360
361         /*
362          * Scan event list for the other events for the same gameport port,
363          * starting with the most recent one. If event is the same we
364          * do not need add new one. If event is of different type we
365          * need to add this event and should not look further because
366          * we need to preserve sequence of distinct events.
367          */
368         list_for_each_entry_reverse(event, &gameport_event_list, node) {
369                 if (event->object == object) {
370                         if (event->type == event_type)
371                                 goto out;
372                         break;
373                 }
374         }
375
376         event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
377         if (!event) {
378                 pr_err("Not enough memory to queue event %d\n", event_type);
379                 retval = -ENOMEM;
380                 goto out;
381         }
382
383         if (!try_module_get(owner)) {
384                 pr_warn("Can't get module reference, dropping event %d\n",
385                         event_type);
386                 kfree(event);
387                 retval = -EINVAL;
388                 goto out;
389         }
390
391         event->type = event_type;
392         event->object = object;
393         event->owner = owner;
394
395         list_add_tail(&event->node, &gameport_event_list);
396         queue_work(system_long_wq, &gameport_event_work);
397
398 out:
399         spin_unlock_irqrestore(&gameport_event_lock, flags);
400         return retval;
401 }
402
403 /*
404  * Remove all events that have been submitted for a given object,
405  * be it a gameport port or a driver.
406  */
407 static void gameport_remove_pending_events(void *object)
408 {
409         struct gameport_event *event, *next;
410         unsigned long flags;
411
412         spin_lock_irqsave(&gameport_event_lock, flags);
413
414         list_for_each_entry_safe(event, next, &gameport_event_list, node) {
415                 if (event->object == object) {
416                         list_del_init(&event->node);
417                         gameport_free_event(event);
418                 }
419         }
420
421         spin_unlock_irqrestore(&gameport_event_lock, flags);
422 }
423
424 /*
425  * Destroy child gameport port (if any) that has not been fully registered yet.
426  *
427  * Note that we rely on the fact that port can have only one child and therefore
428  * only one child registration request can be pending. Additionally, children
429  * are registered by driver's connect() handler so there can't be a grandchild
430  * pending registration together with a child.
431  */
432 static struct gameport *gameport_get_pending_child(struct gameport *parent)
433 {
434         struct gameport_event *event;
435         struct gameport *gameport, *child = NULL;
436         unsigned long flags;
437
438         spin_lock_irqsave(&gameport_event_lock, flags);
439
440         list_for_each_entry(event, &gameport_event_list, node) {
441                 if (event->type == GAMEPORT_REGISTER_PORT) {
442                         gameport = event->object;
443                         if (gameport->parent == parent) {
444                                 child = gameport;
445                                 break;
446                         }
447                 }
448         }
449
450         spin_unlock_irqrestore(&gameport_event_lock, flags);
451         return child;
452 }
453
454 /*
455  * Gameport port operations
456  */
457
458 static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
459 {
460         struct gameport *gameport = to_gameport_port(dev);
461
462         return sprintf(buf, "%s\n", gameport->name);
463 }
464 static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
465
466 static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
467 {
468         struct gameport *gameport = to_gameport_port(dev);
469         struct device_driver *drv;
470         int error;
471
472         error = mutex_lock_interruptible(&gameport_mutex);
473         if (error)
474                 return error;
475
476         if (!strncmp(buf, "none", count)) {
477                 gameport_disconnect_port(gameport);
478         } else if (!strncmp(buf, "reconnect", count)) {
479                 gameport_reconnect_port(gameport);
480         } else if (!strncmp(buf, "rescan", count)) {
481                 gameport_disconnect_port(gameport);
482                 gameport_find_driver(gameport);
483         } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
484                 gameport_disconnect_port(gameport);
485                 error = gameport_bind_driver(gameport, to_gameport_driver(drv));
486         } else {
487                 error = -EINVAL;
488         }
489
490         mutex_unlock(&gameport_mutex);
491
492         return error ? error : count;
493 }
494 static DEVICE_ATTR_WO(drvctl);
495
496 static struct attribute *gameport_device_attrs[] = {
497         &dev_attr_description.attr,
498         &dev_attr_drvctl.attr,
499         NULL,
500 };
501 ATTRIBUTE_GROUPS(gameport_device);
502
503 static void gameport_release_port(struct device *dev)
504 {
505         struct gameport *gameport = to_gameport_port(dev);
506
507         kfree(gameport);
508         module_put(THIS_MODULE);
509 }
510
511 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
512 {
513         va_list args;
514
515         va_start(args, fmt);
516         vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
517         va_end(args);
518 }
519 EXPORT_SYMBOL(gameport_set_phys);
520
521 /*
522  * Prepare gameport port for registration.
523  */
524 static void gameport_init_port(struct gameport *gameport)
525 {
526         static atomic_t gameport_no = ATOMIC_INIT(-1);
527
528         __module_get(THIS_MODULE);
529
530         mutex_init(&gameport->drv_mutex);
531         device_initialize(&gameport->dev);
532         dev_set_name(&gameport->dev, "gameport%lu",
533                         (unsigned long)atomic_inc_return(&gameport_no));
534         gameport->dev.bus = &gameport_bus;
535         gameport->dev.release = gameport_release_port;
536         if (gameport->parent)
537                 gameport->dev.parent = &gameport->parent->dev;
538
539         INIT_LIST_HEAD(&gameport->node);
540         spin_lock_init(&gameport->timer_lock);
541         timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);
542 }
543
544 /*
545  * Complete gameport port registration.
546  * Driver core will attempt to find appropriate driver for the port.
547  */
548 static void gameport_add_port(struct gameport *gameport)
549 {
550         int error;
551
552         if (gameport->parent)
553                 gameport->parent->child = gameport;
554
555         gameport->speed = use_ktime ?
556                 gameport_measure_speed(gameport) :
557                 old_gameport_measure_speed(gameport);
558
559         list_add_tail(&gameport->node, &gameport_list);
560
561         if (gameport->io)
562                 dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
563                          gameport->name, gameport->phys, gameport->io, gameport->speed);
564         else
565                 dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
566                         gameport->name, gameport->phys, gameport->speed);
567
568         error = device_add(&gameport->dev);
569         if (error)
570                 dev_err(&gameport->dev,
571                         "device_add() failed for %s (%s), error: %d\n",
572                         gameport->phys, gameport->name, error);
573 }
574
575 /*
576  * gameport_destroy_port() completes deregistration process and removes
577  * port from the system
578  */
579 static void gameport_destroy_port(struct gameport *gameport)
580 {
581         struct gameport *child;
582
583         child = gameport_get_pending_child(gameport);
584         if (child) {
585                 gameport_remove_pending_events(child);
586                 put_device(&child->dev);
587         }
588
589         if (gameport->parent) {
590                 gameport->parent->child = NULL;
591                 gameport->parent = NULL;
592         }
593
594         if (device_is_registered(&gameport->dev))
595                 device_del(&gameport->dev);
596
597         list_del_init(&gameport->node);
598
599         gameport_remove_pending_events(gameport);
600         put_device(&gameport->dev);
601 }
602
603 /*
604  * Reconnect gameport port and all its children (re-initialize attached devices)
605  */
606 static void gameport_reconnect_port(struct gameport *gameport)
607 {
608         do {
609                 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
610                         gameport_disconnect_port(gameport);
611                         gameport_find_driver(gameport);
612                         /* Ok, old children are now gone, we are done */
613                         break;
614                 }
615                 gameport = gameport->child;
616         } while (gameport);
617 }
618
619 /*
620  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
621  * all child ports are unbound and destroyed.
622  */
623 static void gameport_disconnect_port(struct gameport *gameport)
624 {
625         struct gameport *s, *parent;
626
627         if (gameport->child) {
628                 /*
629                  * Children ports should be disconnected and destroyed
630                  * first, staring with the leaf one, since we don't want
631                  * to do recursion
632                  */
633                 for (s = gameport; s->child; s = s->child)
634                         /* empty */;
635
636                 do {
637                         parent = s->parent;
638
639                         device_release_driver(&s->dev);
640                         gameport_destroy_port(s);
641                 } while ((s = parent) != gameport);
642         }
643
644         /*
645          * Ok, no children left, now disconnect this port
646          */
647         device_release_driver(&gameport->dev);
648 }
649
650 /*
651  * Submits register request to kgameportd for subsequent execution.
652  * Note that port registration is always asynchronous.
653  */
654 void __gameport_register_port(struct gameport *gameport, struct module *owner)
655 {
656         gameport_init_port(gameport);
657         gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
658 }
659 EXPORT_SYMBOL(__gameport_register_port);
660
661 /*
662  * Synchronously unregisters gameport port.
663  */
664 void gameport_unregister_port(struct gameport *gameport)
665 {
666         mutex_lock(&gameport_mutex);
667         gameport_disconnect_port(gameport);
668         gameport_destroy_port(gameport);
669         mutex_unlock(&gameport_mutex);
670 }
671 EXPORT_SYMBOL(gameport_unregister_port);
672
673
674 /*
675  * Gameport driver operations
676  */
677
678 static ssize_t description_show(struct device_driver *drv, char *buf)
679 {
680         struct gameport_driver *driver = to_gameport_driver(drv);
681         return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
682 }
683 static DRIVER_ATTR_RO(description);
684
685 static struct attribute *gameport_driver_attrs[] = {
686         &driver_attr_description.attr,
687         NULL
688 };
689 ATTRIBUTE_GROUPS(gameport_driver);
690
691 static int gameport_driver_probe(struct device *dev)
692 {
693         struct gameport *gameport = to_gameport_port(dev);
694         struct gameport_driver *drv = to_gameport_driver(dev->driver);
695
696         drv->connect(gameport, drv);
697         return gameport->drv ? 0 : -ENODEV;
698 }
699
700 static void gameport_driver_remove(struct device *dev)
701 {
702         struct gameport *gameport = to_gameport_port(dev);
703         struct gameport_driver *drv = to_gameport_driver(dev->driver);
704
705         drv->disconnect(gameport);
706 }
707
708 static void gameport_attach_driver(struct gameport_driver *drv)
709 {
710         int error;
711
712         error = driver_attach(&drv->driver);
713         if (error)
714                 pr_err("driver_attach() failed for %s, error: %d\n",
715                         drv->driver.name, error);
716 }
717
718 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
719                                 const char *mod_name)
720 {
721         int error;
722
723         drv->driver.bus = &gameport_bus;
724         drv->driver.owner = owner;
725         drv->driver.mod_name = mod_name;
726
727         /*
728          * Temporarily disable automatic binding because probing
729          * takes long time and we are better off doing it in kgameportd
730          */
731         drv->ignore = true;
732
733         error = driver_register(&drv->driver);
734         if (error) {
735                 pr_err("driver_register() failed for %s, error: %d\n",
736                         drv->driver.name, error);
737                 return error;
738         }
739
740         /*
741          * Reset ignore flag and let kgameportd bind the driver to free ports
742          */
743         drv->ignore = false;
744         error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
745         if (error) {
746                 driver_unregister(&drv->driver);
747                 return error;
748         }
749
750         return 0;
751 }
752 EXPORT_SYMBOL(__gameport_register_driver);
753
754 void gameport_unregister_driver(struct gameport_driver *drv)
755 {
756         struct gameport *gameport;
757
758         mutex_lock(&gameport_mutex);
759
760         drv->ignore = true;     /* so gameport_find_driver ignores it */
761         gameport_remove_pending_events(drv);
762
763 start_over:
764         list_for_each_entry(gameport, &gameport_list, node) {
765                 if (gameport->drv == drv) {
766                         gameport_disconnect_port(gameport);
767                         gameport_find_driver(gameport);
768                         /* we could've deleted some ports, restart */
769                         goto start_over;
770                 }
771         }
772
773         driver_unregister(&drv->driver);
774
775         mutex_unlock(&gameport_mutex);
776 }
777 EXPORT_SYMBOL(gameport_unregister_driver);
778
779 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
780 {
781         struct gameport_driver *gameport_drv = to_gameport_driver(drv);
782
783         return !gameport_drv->ignore;
784 }
785
786 static struct bus_type gameport_bus = {
787         .name           = "gameport",
788         .dev_groups     = gameport_device_groups,
789         .drv_groups     = gameport_driver_groups,
790         .match          = gameport_bus_match,
791         .probe          = gameport_driver_probe,
792         .remove         = gameport_driver_remove,
793 };
794
795 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
796 {
797         mutex_lock(&gameport->drv_mutex);
798         gameport->drv = drv;
799         mutex_unlock(&gameport->drv_mutex);
800 }
801
802 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
803 {
804         if (gameport->open) {
805                 if (gameport->open(gameport, mode)) {
806                         return -1;
807                 }
808         } else {
809                 if (mode != GAMEPORT_MODE_RAW)
810                         return -1;
811         }
812
813         gameport_set_drv(gameport, drv);
814         return 0;
815 }
816 EXPORT_SYMBOL(gameport_open);
817
818 void gameport_close(struct gameport *gameport)
819 {
820         del_timer_sync(&gameport->poll_timer);
821         gameport->poll_handler = NULL;
822         gameport->poll_interval = 0;
823         gameport_set_drv(gameport, NULL);
824         if (gameport->close)
825                 gameport->close(gameport);
826 }
827 EXPORT_SYMBOL(gameport_close);
828
829 static int __init gameport_init(void)
830 {
831         int error;
832
833         error = bus_register(&gameport_bus);
834         if (error) {
835                 pr_err("failed to register gameport bus, error: %d\n", error);
836                 return error;
837         }
838
839
840         return 0;
841 }
842
843 static void __exit gameport_exit(void)
844 {
845         bus_unregister(&gameport_bus);
846
847         /*
848          * There should not be any outstanding events but work may
849          * still be scheduled so simply cancel it.
850          */
851         cancel_work_sync(&gameport_event_work);
852 }
853
854 subsys_initcall(gameport_init);
855 module_exit(gameport_exit);