Merge branch 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/dtor/input
[linux-2.6-microblaze.git] / drivers / input / ff-memless.c
1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3  *  Force feedback support for memoryless devices
4  *
5  *  Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
6  *  Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
7  */
8
9 /*
10  */
11
12 /* #define DEBUG */
13
14 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
15
16 #include <linux/slab.h>
17 #include <linux/input.h>
18 #include <linux/module.h>
19 #include <linux/mutex.h>
20 #include <linux/spinlock.h>
21 #include <linux/jiffies.h>
22 #include <linux/fixp-arith.h>
23
24 MODULE_LICENSE("GPL");
25 MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
26 MODULE_DESCRIPTION("Force feedback support for memoryless devices");
27
28 /* Number of effects handled with memoryless devices */
29 #define FF_MEMLESS_EFFECTS      16
30
31 /* Envelope update interval in ms */
32 #define FF_ENVELOPE_INTERVAL    50
33
34 #define FF_EFFECT_STARTED       0
35 #define FF_EFFECT_PLAYING       1
36 #define FF_EFFECT_ABORTING      2
37
38 struct ml_effect_state {
39         struct ff_effect *effect;
40         unsigned long flags;    /* effect state (STARTED, PLAYING, etc) */
41         int count;              /* loop count of the effect */
42         unsigned long play_at;  /* start time */
43         unsigned long stop_at;  /* stop time */
44         unsigned long adj_at;   /* last time the effect was sent */
45 };
46
47 struct ml_device {
48         void *private;
49         struct ml_effect_state states[FF_MEMLESS_EFFECTS];
50         int gain;
51         struct timer_list timer;
52         struct input_dev *dev;
53
54         int (*play_effect)(struct input_dev *dev, void *data,
55                            struct ff_effect *effect);
56 };
57
58 static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
59 {
60         static const struct ff_envelope empty_envelope;
61
62         switch (effect->type) {
63         case FF_PERIODIC:
64                 return &effect->u.periodic.envelope;
65
66         case FF_CONSTANT:
67                 return &effect->u.constant.envelope;
68
69         default:
70                 return &empty_envelope;
71         }
72 }
73
74 /*
75  * Check for the next time envelope requires an update on memoryless devices
76  */
77 static unsigned long calculate_next_time(struct ml_effect_state *state)
78 {
79         const struct ff_envelope *envelope = get_envelope(state->effect);
80         unsigned long attack_stop, fade_start, next_fade;
81
82         if (envelope->attack_length) {
83                 attack_stop = state->play_at +
84                         msecs_to_jiffies(envelope->attack_length);
85                 if (time_before(state->adj_at, attack_stop))
86                         return state->adj_at +
87                                         msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
88         }
89
90         if (state->effect->replay.length) {
91                 if (envelope->fade_length) {
92                         /* check when fading should start */
93                         fade_start = state->stop_at -
94                                         msecs_to_jiffies(envelope->fade_length);
95
96                         if (time_before(state->adj_at, fade_start))
97                                 return fade_start;
98
99                         /* already fading, advance to next checkpoint */
100                         next_fade = state->adj_at +
101                                         msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
102                         if (time_before(next_fade, state->stop_at))
103                                 return next_fade;
104                 }
105
106                 return state->stop_at;
107         }
108
109         return state->play_at;
110 }
111
112 static void ml_schedule_timer(struct ml_device *ml)
113 {
114         struct ml_effect_state *state;
115         unsigned long now = jiffies;
116         unsigned long earliest = 0;
117         unsigned long next_at;
118         int events = 0;
119         int i;
120
121         pr_debug("calculating next timer\n");
122
123         for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
124
125                 state = &ml->states[i];
126
127                 if (!test_bit(FF_EFFECT_STARTED, &state->flags))
128                         continue;
129
130                 if (test_bit(FF_EFFECT_PLAYING, &state->flags))
131                         next_at = calculate_next_time(state);
132                 else
133                         next_at = state->play_at;
134
135                 if (time_before_eq(now, next_at) &&
136                     (++events == 1 || time_before(next_at, earliest)))
137                         earliest = next_at;
138         }
139
140         if (!events) {
141                 pr_debug("no actions\n");
142                 del_timer(&ml->timer);
143         } else {
144                 pr_debug("timer set\n");
145                 mod_timer(&ml->timer, earliest);
146         }
147 }
148
149 /*
150  * Apply an envelope to a value
151  */
152 static int apply_envelope(struct ml_effect_state *state, int value,
153                           struct ff_envelope *envelope)
154 {
155         struct ff_effect *effect = state->effect;
156         unsigned long now = jiffies;
157         int time_from_level;
158         int time_of_envelope;
159         int envelope_level;
160         int difference;
161
162         if (envelope->attack_length &&
163             time_before(now,
164                         state->play_at + msecs_to_jiffies(envelope->attack_length))) {
165                 pr_debug("value = 0x%x, attack_level = 0x%x\n",
166                          value, envelope->attack_level);
167                 time_from_level = jiffies_to_msecs(now - state->play_at);
168                 time_of_envelope = envelope->attack_length;
169                 envelope_level = min_t(u16, envelope->attack_level, 0x7fff);
170
171         } else if (envelope->fade_length && effect->replay.length &&
172                    time_after(now,
173                               state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
174                    time_before(now, state->stop_at)) {
175                 time_from_level = jiffies_to_msecs(state->stop_at - now);
176                 time_of_envelope = envelope->fade_length;
177                 envelope_level = min_t(u16, envelope->fade_level, 0x7fff);
178         } else
179                 return value;
180
181         difference = abs(value) - envelope_level;
182
183         pr_debug("difference = %d\n", difference);
184         pr_debug("time_from_level = 0x%x\n", time_from_level);
185         pr_debug("time_of_envelope = 0x%x\n", time_of_envelope);
186
187         difference = difference * time_from_level / time_of_envelope;
188
189         pr_debug("difference = %d\n", difference);
190
191         return value < 0 ?
192                 -(difference + envelope_level) : (difference + envelope_level);
193 }
194
195 /*
196  * Return the type the effect has to be converted into (memless devices)
197  */
198 static int get_compatible_type(struct ff_device *ff, int effect_type)
199 {
200
201         if (test_bit(effect_type, ff->ffbit))
202                 return effect_type;
203
204         if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
205                 return FF_RUMBLE;
206
207         pr_err("invalid type in get_compatible_type()\n");
208
209         return 0;
210 }
211
212 /*
213  * Only left/right direction should be used (under/over 0x8000) for
214  * forward/reverse motor direction (to keep calculation fast & simple).
215  */
216 static u16 ml_calculate_direction(u16 direction, u16 force,
217                                   u16 new_direction, u16 new_force)
218 {
219         if (!force)
220                 return new_direction;
221         if (!new_force)
222                 return direction;
223         return (((u32)(direction >> 1) * force +
224                  (new_direction >> 1) * new_force) /
225                 (force + new_force)) << 1;
226 }
227
228 #define FRAC_N 8
229 static inline s16 fixp_new16(s16 a)
230 {
231         return ((s32)a) >> (16 - FRAC_N);
232 }
233
234 static inline s16 fixp_mult(s16 a, s16 b)
235 {
236         a = ((s32)a * 0x100) / 0x7fff;
237         return ((s32)(a * b)) >> FRAC_N;
238 }
239
240 /*
241  * Combine two effects and apply gain.
242  */
243 static void ml_combine_effects(struct ff_effect *effect,
244                                struct ml_effect_state *state,
245                                int gain)
246 {
247         struct ff_effect *new = state->effect;
248         unsigned int strong, weak, i;
249         int x, y;
250         s16 level;
251
252         switch (new->type) {
253         case FF_CONSTANT:
254                 i = new->direction * 360 / 0xffff;
255                 level = fixp_new16(apply_envelope(state,
256                                         new->u.constant.level,
257                                         &new->u.constant.envelope));
258                 x = fixp_mult(fixp_sin16(i), level) * gain / 0xffff;
259                 y = fixp_mult(-fixp_cos16(i), level) * gain / 0xffff;
260                 /*
261                  * here we abuse ff_ramp to hold x and y of constant force
262                  * If in future any driver wants something else than x and y
263                  * in s8, this should be changed to something more generic
264                  */
265                 effect->u.ramp.start_level =
266                         clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
267                 effect->u.ramp.end_level =
268                         clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
269                 break;
270
271         case FF_RUMBLE:
272                 strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
273                 weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
274
275                 if (effect->u.rumble.strong_magnitude + strong)
276                         effect->direction = ml_calculate_direction(
277                                 effect->direction,
278                                 effect->u.rumble.strong_magnitude,
279                                 new->direction, strong);
280                 else if (effect->u.rumble.weak_magnitude + weak)
281                         effect->direction = ml_calculate_direction(
282                                 effect->direction,
283                                 effect->u.rumble.weak_magnitude,
284                                 new->direction, weak);
285                 else
286                         effect->direction = 0;
287                 effect->u.rumble.strong_magnitude =
288                         min(strong + effect->u.rumble.strong_magnitude,
289                             0xffffU);
290                 effect->u.rumble.weak_magnitude =
291                         min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
292                 break;
293
294         case FF_PERIODIC:
295                 i = apply_envelope(state, abs(new->u.periodic.magnitude),
296                                    &new->u.periodic.envelope);
297
298                 /* here we also scale it 0x7fff => 0xffff */
299                 i = i * gain / 0x7fff;
300
301                 if (effect->u.rumble.strong_magnitude + i)
302                         effect->direction = ml_calculate_direction(
303                                 effect->direction,
304                                 effect->u.rumble.strong_magnitude,
305                                 new->direction, i);
306                 else
307                         effect->direction = 0;
308                 effect->u.rumble.strong_magnitude =
309                         min(i + effect->u.rumble.strong_magnitude, 0xffffU);
310                 effect->u.rumble.weak_magnitude =
311                         min(i + effect->u.rumble.weak_magnitude, 0xffffU);
312                 break;
313
314         default:
315                 pr_err("invalid type in ml_combine_effects()\n");
316                 break;
317         }
318
319 }
320
321
322 /*
323  * Because memoryless devices have only one effect per effect type active
324  * at one time we have to combine multiple effects into one
325  */
326 static int ml_get_combo_effect(struct ml_device *ml,
327                                unsigned long *effect_handled,
328                                struct ff_effect *combo_effect)
329 {
330         struct ff_effect *effect;
331         struct ml_effect_state *state;
332         int effect_type;
333         int i;
334
335         memset(combo_effect, 0, sizeof(struct ff_effect));
336
337         for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
338                 if (__test_and_set_bit(i, effect_handled))
339                         continue;
340
341                 state = &ml->states[i];
342                 effect = state->effect;
343
344                 if (!test_bit(FF_EFFECT_STARTED, &state->flags))
345                         continue;
346
347                 if (time_before(jiffies, state->play_at))
348                         continue;
349
350                 /*
351                  * here we have started effects that are either
352                  * currently playing (and may need be aborted)
353                  * or need to start playing.
354                  */
355                 effect_type = get_compatible_type(ml->dev->ff, effect->type);
356                 if (combo_effect->type != effect_type) {
357                         if (combo_effect->type != 0) {
358                                 __clear_bit(i, effect_handled);
359                                 continue;
360                         }
361                         combo_effect->type = effect_type;
362                 }
363
364                 if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
365                         __clear_bit(FF_EFFECT_PLAYING, &state->flags);
366                         __clear_bit(FF_EFFECT_STARTED, &state->flags);
367                 } else if (effect->replay.length &&
368                            time_after_eq(jiffies, state->stop_at)) {
369
370                         __clear_bit(FF_EFFECT_PLAYING, &state->flags);
371
372                         if (--state->count <= 0) {
373                                 __clear_bit(FF_EFFECT_STARTED, &state->flags);
374                         } else {
375                                 state->play_at = jiffies +
376                                         msecs_to_jiffies(effect->replay.delay);
377                                 state->stop_at = state->play_at +
378                                         msecs_to_jiffies(effect->replay.length);
379                         }
380                 } else {
381                         __set_bit(FF_EFFECT_PLAYING, &state->flags);
382                         state->adj_at = jiffies;
383                         ml_combine_effects(combo_effect, state, ml->gain);
384                 }
385         }
386
387         return combo_effect->type != 0;
388 }
389
390 static void ml_play_effects(struct ml_device *ml)
391 {
392         struct ff_effect effect;
393         DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
394
395         memset(handled_bm, 0, sizeof(handled_bm));
396
397         while (ml_get_combo_effect(ml, handled_bm, &effect))
398                 ml->play_effect(ml->dev, ml->private, &effect);
399
400         ml_schedule_timer(ml);
401 }
402
403 static void ml_effect_timer(struct timer_list *t)
404 {
405         struct ml_device *ml = from_timer(ml, t, timer);
406         struct input_dev *dev = ml->dev;
407         unsigned long flags;
408
409         pr_debug("timer: updating effects\n");
410
411         spin_lock_irqsave(&dev->event_lock, flags);
412         ml_play_effects(ml);
413         spin_unlock_irqrestore(&dev->event_lock, flags);
414 }
415
416 /*
417  * Sets requested gain for FF effects. Called with dev->event_lock held.
418  */
419 static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
420 {
421         struct ml_device *ml = dev->ff->private;
422         int i;
423
424         ml->gain = gain;
425
426         for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
427                 __clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
428
429         ml_play_effects(ml);
430 }
431
432 /*
433  * Start/stop specified FF effect. Called with dev->event_lock held.
434  */
435 static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
436 {
437         struct ml_device *ml = dev->ff->private;
438         struct ml_effect_state *state = &ml->states[effect_id];
439
440         if (value > 0) {
441                 pr_debug("initiated play\n");
442
443                 __set_bit(FF_EFFECT_STARTED, &state->flags);
444                 state->count = value;
445                 state->play_at = jiffies +
446                                  msecs_to_jiffies(state->effect->replay.delay);
447                 state->stop_at = state->play_at +
448                                  msecs_to_jiffies(state->effect->replay.length);
449                 state->adj_at = state->play_at;
450
451         } else {
452                 pr_debug("initiated stop\n");
453
454                 if (test_bit(FF_EFFECT_PLAYING, &state->flags))
455                         __set_bit(FF_EFFECT_ABORTING, &state->flags);
456                 else
457                         __clear_bit(FF_EFFECT_STARTED, &state->flags);
458         }
459
460         ml_play_effects(ml);
461
462         return 0;
463 }
464
465 static int ml_ff_upload(struct input_dev *dev,
466                         struct ff_effect *effect, struct ff_effect *old)
467 {
468         struct ml_device *ml = dev->ff->private;
469         struct ml_effect_state *state = &ml->states[effect->id];
470
471         spin_lock_irq(&dev->event_lock);
472
473         if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
474                 __clear_bit(FF_EFFECT_PLAYING, &state->flags);
475                 state->play_at = jiffies +
476                                  msecs_to_jiffies(state->effect->replay.delay);
477                 state->stop_at = state->play_at +
478                                  msecs_to_jiffies(state->effect->replay.length);
479                 state->adj_at = state->play_at;
480                 ml_schedule_timer(ml);
481         }
482
483         spin_unlock_irq(&dev->event_lock);
484
485         return 0;
486 }
487
488 static void ml_ff_destroy(struct ff_device *ff)
489 {
490         struct ml_device *ml = ff->private;
491
492         /*
493          * Even though we stop all playing effects when tearing down
494          * an input device (via input_device_flush() that calls into
495          * input_ff_flush() that stops and erases all effects), we
496          * do not actually stop the timer, and therefore we should
497          * do it here.
498          */
499         del_timer_sync(&ml->timer);
500
501         kfree(ml->private);
502 }
503
504 /**
505  * input_ff_create_memless() - create memoryless force-feedback device
506  * @dev: input device supporting force-feedback
507  * @data: driver-specific data to be passed into @play_effect
508  * @play_effect: driver-specific method for playing FF effect
509  */
510 int input_ff_create_memless(struct input_dev *dev, void *data,
511                 int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
512 {
513         struct ml_device *ml;
514         struct ff_device *ff;
515         int error;
516         int i;
517
518         ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);
519         if (!ml)
520                 return -ENOMEM;
521
522         ml->dev = dev;
523         ml->private = data;
524         ml->play_effect = play_effect;
525         ml->gain = 0xffff;
526         timer_setup(&ml->timer, ml_effect_timer, 0);
527
528         set_bit(FF_GAIN, dev->ffbit);
529
530         error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
531         if (error) {
532                 kfree(ml);
533                 return error;
534         }
535
536         ff = dev->ff;
537         ff->private = ml;
538         ff->upload = ml_ff_upload;
539         ff->playback = ml_ff_playback;
540         ff->set_gain = ml_ff_set_gain;
541         ff->destroy = ml_ff_destroy;
542
543         /* we can emulate periodic effects with RUMBLE */
544         if (test_bit(FF_RUMBLE, ff->ffbit)) {
545                 set_bit(FF_PERIODIC, dev->ffbit);
546                 set_bit(FF_SINE, dev->ffbit);
547                 set_bit(FF_TRIANGLE, dev->ffbit);
548                 set_bit(FF_SQUARE, dev->ffbit);
549         }
550
551         for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
552                 ml->states[i].effect = &ff->effects[i];
553
554         return 0;
555 }
556 EXPORT_SYMBOL_GPL(input_ff_create_memless);