}
/* Get Clocks: */
- gpu->clk_reg = devm_clk_get(&pdev->dev, "reg");
+ gpu->clk_reg = devm_clk_get_optional(&pdev->dev, "reg");
DBG("clk_reg: %p", gpu->clk_reg);
if (IS_ERR(gpu->clk_reg))
- gpu->clk_reg = NULL;
+ return PTR_ERR(gpu->clk_reg);
- gpu->clk_bus = devm_clk_get(&pdev->dev, "bus");
+ gpu->clk_bus = devm_clk_get_optional(&pdev->dev, "bus");
DBG("clk_bus: %p", gpu->clk_bus);
if (IS_ERR(gpu->clk_bus))
- gpu->clk_bus = NULL;
+ return PTR_ERR(gpu->clk_bus);
- gpu->clk_core = devm_clk_get(&pdev->dev, "core");
+ gpu->clk_core = devm_clk_get_optional(&pdev->dev, "core");
DBG("clk_core: %p", gpu->clk_core);
if (IS_ERR(gpu->clk_core))
- gpu->clk_core = NULL;
+ return PTR_ERR(gpu->clk_core);
gpu->base_rate_core = clk_get_rate(gpu->clk_core);
- gpu->clk_shader = devm_clk_get(&pdev->dev, "shader");
+ gpu->clk_shader = devm_clk_get_optional(&pdev->dev, "shader");
DBG("clk_shader: %p", gpu->clk_shader);
if (IS_ERR(gpu->clk_shader))
- gpu->clk_shader = NULL;
+ return PTR_ERR(gpu->clk_shader);
gpu->base_rate_shader = clk_get_rate(gpu->clk_shader);
/* TODO: figure out max mapped size */