Drop the DRM IRQ midlayer in favor of Linux IRQ interfaces. DRM's
IRQ helpers are mostly useful for UMS drivers. Modern KMS drivers
don't benefit from using it.
DRM IRQ callbacks are now being called directly or inlined.
Calls to platform_get_irq() can fail with a negative errno code.
Abort initialization in this case. The DRM IRQ midlayer does not
handle this case correctly.
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Sam Ravnborg <sam@ravnborg.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20210803090704.32152-13-tzimmermann@suse.de
DRIVER_SYNCOBJ),
.open = vc4_open,
.postclose = vc4_close,
- .irq_handler = vc4_irq,
- .irq_preinstall = vc4_irq_preinstall,
- .irq_postinstall = vc4_irq_postinstall,
- .irq_uninstall = vc4_irq_uninstall,
#if defined(CONFIG_DEBUG_FS)
.debugfs_init = vc4_debugfs_init,
struct vc4_dev {
struct drm_device base;
+ unsigned int irq;
+
struct vc4_hvs *hvs;
struct vc4_v3d *v3d;
struct vc4_dpi *dpi;
extern struct platform_driver vc4_txp_driver;
/* vc4_irq.c */
-irqreturn_t vc4_irq(int irq, void *arg);
-void vc4_irq_preinstall(struct drm_device *dev);
-int vc4_irq_postinstall(struct drm_device *dev);
+void vc4_irq_enable(struct drm_device *dev);
+void vc4_irq_disable(struct drm_device *dev);
+int vc4_irq_install(struct drm_device *dev, int irq);
void vc4_irq_uninstall(struct drm_device *dev);
void vc4_irq_reset(struct drm_device *dev);
* current job can make progress.
*/
+#include <linux/platform_device.h>
+
+#include <drm/drm_drv.h>
+
#include "vc4_drv.h"
#include "vc4_regs.h"
schedule_work(&vc4->job_done_work);
}
-irqreturn_t
+static irqreturn_t
vc4_irq(int irq, void *arg)
{
struct drm_device *dev = arg;
return status;
}
-void
-vc4_irq_preinstall(struct drm_device *dev)
+static void
+vc4_irq_prepare(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
}
-int
-vc4_irq_postinstall(struct drm_device *dev)
+void
+vc4_irq_enable(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
if (!vc4->v3d)
- return 0;
+ return;
/* Enable the render done interrupts. The out-of-memory interrupt is
* enabled as soon as we have a binner BO allocated.
*/
V3D_WRITE(V3D_INTENA, V3D_INT_FLDONE | V3D_INT_FRDONE);
-
- return 0;
}
void
-vc4_irq_uninstall(struct drm_device *dev)
+vc4_irq_disable(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
/* Finish any interrupt handler still in flight. */
- disable_irq(dev->irq);
+ disable_irq(vc4->irq);
cancel_work_sync(&vc4->overflow_mem_work);
}
+int vc4_irq_install(struct drm_device *dev, int irq)
+{
+ int ret;
+
+ if (irq == IRQ_NOTCONNECTED)
+ return -ENOTCONN;
+
+ vc4_irq_prepare(dev);
+
+ ret = request_irq(irq, vc4_irq, 0, dev->driver->name, dev);
+ if (ret)
+ return ret;
+
+ vc4_irq_enable(dev);
+
+ return 0;
+}
+
+void vc4_irq_uninstall(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ vc4_irq_disable(dev);
+ free_irq(vc4->irq, dev);
+}
+
/** Reinitializes interrupt registers when a GPU reset is performed. */
void vc4_irq_reset(struct drm_device *dev)
{
#include <linux/platform_device.h>
#include <linux/pm_runtime.h>
-#include <drm/drm_irq.h>
-
#include "vc4_drv.h"
#include "vc4_regs.h"
struct vc4_v3d *v3d = dev_get_drvdata(dev);
struct vc4_dev *vc4 = v3d->vc4;
- vc4_irq_uninstall(&vc4->base);
+ vc4_irq_disable(&vc4->base);
clk_disable_unprepare(v3d->clk);
vc4_v3d_init_hw(&vc4->base);
/* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
- enable_irq(vc4->base.irq);
- vc4_irq_postinstall(&vc4->base);
+ enable_irq(vc4->irq);
+ vc4_irq_enable(&vc4->base);
return 0;
}
vc4_v3d_init_hw(drm);
- ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
+ ret = platform_get_irq(pdev, 0);
+ if (ret < 0)
+ return ret;
+ vc4->irq = ret;
+
+ ret = vc4_irq_install(drm, vc4->irq);
if (ret) {
DRM_ERROR("Failed to install IRQ handler\n");
return ret;
pm_runtime_disable(dev);
- drm_irq_uninstall(drm);
+ vc4_irq_uninstall(drm);
/* Disable the binner's overflow memory address, so the next
* driver probe (if any) doesn't try to reuse our old