drm/msm/dpu: use struct dpu_hw_merge_3d in dpu_hw_pingpong
authorDmitry Baryshkov <dmitry.baryshkov@linaro.org>
Sat, 15 May 2021 19:09:08 +0000 (22:09 +0300)
committerRob Clark <robdclark@chromium.org>
Wed, 23 Jun 2021 14:33:54 +0000 (07:33 -0700)
commitdfa35bac99305a7af03147516055fcc93d9d277a
tree0cf5f46610c9e3ed03769dbc55cdd8c26bcbbb45
parent6f94be582d6faa9e027c026ccc684a0dad398717
drm/msm/dpu: use struct dpu_hw_merge_3d in dpu_hw_pingpong

Use struct dpu_hw_merge_3d pointer in struct dpu_hw_pingpong rather
than using struct dpu_hw_blk. This is the only user of dpu_hw_blk.id,
which will be cleaned in the next patch.

Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org>
Link: https://lore.kernel.org/r/20210515190909.1809050-4-dmitry.baryshkov@linaro.org
Reviewed-by: Abhinav Kumar <abhinavk@codeaurora.org>
Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org>
Signed-off-by: Rob Clark <robdclark@chromium.org>
drivers/gpu/drm/msm/disp/dpu1/dpu_encoder_phys_vid.c
drivers/gpu/drm/msm/disp/dpu1/dpu_hw_pingpong.h
drivers/gpu/drm/msm/disp/dpu1/dpu_rm.c