cpu = map->map[idx];
- id.id = cpu_map__get_socket_id(cpu);
+ id.socket = cpu_map__get_socket_id(cpu);
return id;
}
struct aggr_cpu_id *a = (struct aggr_cpu_id *)a_pointer;
struct aggr_cpu_id *b = (struct aggr_cpu_id *)b_pointer;
- return a->id - b->id;
+ if (a->id != b->id)
+ return a->id - b->id;
+ else if (a->node != b->node)
+ return a->node - b->node;
+ else if (a->socket != b->socket)
+ return a->socket - b->socket;
+ else if (a->die != b->die)
+ return a->die - b->die;
+ else
+ return a->core - b->core;
}
int cpu_map__build_map(struct perf_cpu_map *cpus, struct cpu_aggr_map **res,
struct aggr_cpu_id cpu_map__get_die(struct perf_cpu_map *map, int idx, void *data)
{
- int cpu, s;
+ int cpu, die;
struct aggr_cpu_id id = cpu_map__empty_aggr_cpu_id();
if (idx > map->nr)
cpu = map->map[idx];
- id.id = cpu_map__get_die_id(cpu);
+ die = cpu_map__get_die_id(cpu);
/* There is no die_id on legacy system. */
- if (id.id == -1)
- id.id = 0;
-
- s = cpu_map__get_socket(map, idx, data).id;
- if (s == -1)
- return cpu_map__empty_aggr_cpu_id();
+ if (die == -1)
+ die = 0;
/*
- * Encode socket in bit range 15:8
- * die_id is relative to socket, and
- * we need a global id. So we combine
- * socket + die id
+ * die_id is relative to socket, so start
+ * with the socket ID and then add die to
+ * make a unique ID.
*/
- if (WARN_ONCE(id.id >> 8, "The die id number is too big.\n"))
- return cpu_map__empty_aggr_cpu_id();
-
- if (WARN_ONCE(s >> 8, "The socket id number is too big.\n"))
- return cpu_map__empty_aggr_cpu_id();
+ id = cpu_map__get_socket(map, idx, data);
+ if (cpu_map__aggr_cpu_id_is_empty(id))
+ return id;
- id.id = (s << 8) | (id.id & 0xff);
+ id.die = die;
return id;
}
cpu = cpu_map__get_core_id(cpu);
- /* cpu_map__get_die returns the combination of socket + die id */
+ /* cpu_map__get_die returns a struct with socket and die set*/
id = cpu_map__get_die(map, idx, data);
if (cpu_map__aggr_cpu_id_is_empty(id))
return id;
/*
- * encode socket in bit range 31:24
- * encode die id in bit range 23:16
- * core_id is relative to socket and die,
- * we need a global id. So we combine
- * socket + die id + core id
+ * core_id is relative to socket and die, we need a global id.
+ * So we combine the result from cpu_map__get_die with the core id
*/
- if (WARN_ONCE(cpu >> 16, "The core id number is too big.\n"))
- return cpu_map__empty_aggr_cpu_id();
-
- id.id = (id.id << 16) | (cpu & 0xffff);
+ id.core = cpu;
return id;
}
if (idx < 0 || idx >= map->nr)
return id;
- id.id = cpu_map__get_node_id(map->map[idx]);
+ id.node = cpu_map__get_node_id(map->map[idx]);
return id;
}
bool cpu_map__compare_aggr_cpu_id(struct aggr_cpu_id a, struct aggr_cpu_id b)
{
- return a.id == b.id;
+ return a.id == b.id &&
+ a.node == b.node &&
+ a.socket == b.socket &&
+ a.die == b.die &&
+ a.core == b.core;
}
bool cpu_map__aggr_cpu_id_is_empty(struct aggr_cpu_id a)
{
- return a.id == -1;
+ return a.id == -1 &&
+ a.node == -1 &&
+ a.socket == -1 &&
+ a.die == -1 &&
+ a.core == -1;
}
struct aggr_cpu_id cpu_map__empty_aggr_cpu_id(void)
{
struct aggr_cpu_id ret = {
- .id = -1
+ .id = -1,
+ .node = -1,
+ .socket = -1,
+ .die = -1,
+ .core = -1
};
return ret;
}