return a->node - b->node;
else if (a->socket != b->socket)
return a->socket - b->socket;
- else
+ else if (a->die != b->die)
return a->die - b->die;
+ else
+ return a->core - b->core;
}
int cpu_map__build_map(struct perf_cpu_map *cpus, struct cpu_aggr_map **res,
* core_id is relative to socket and die, we need a global id.
* So we combine the result from cpu_map__get_die with the core id
*/
- if (WARN_ONCE(cpu >> 16, "The core id number is too big.\n"))
- return cpu_map__empty_aggr_cpu_id();
-
- id.id = (cpu & 0xffff);
+ id.core = cpu;
return id;
}
return a.id == b.id &&
a.node == b.node &&
a.socket == b.socket &&
- a.die == b.die;
+ a.die == b.die &&
+ a.core == b.core;
}
bool cpu_map__aggr_cpu_id_is_empty(struct aggr_cpu_id a)
return a.id == -1 &&
a.node == -1 &&
a.socket == -1 &&
- a.die == -1;
+ a.die == -1 &&
+ a.core == -1;
}
struct aggr_cpu_id cpu_map__empty_aggr_cpu_id(void)
.id = -1,
.node = -1,
.socket = -1,
- .die = -1
+ .die = -1,
+ .core = -1
};
return ret;
}