return a->id - b->id;
else if (a->node != b->node)
return a->node - b->node;
- else
+ else if (a->socket != b->socket)
return a->socket - b->socket;
+ else
+ return a->die - b->die;
}
int cpu_map__build_map(struct perf_cpu_map *cpus, struct cpu_aggr_map **res,
if (cpu_map__aggr_cpu_id_is_empty(id))
return id;
- if (WARN_ONCE(die >> 8, "The die id number is too big.\n"))
- return cpu_map__empty_aggr_cpu_id();
-
- id.id = (die & 0xff);
+ id.die = die;
return id;
}
cpu = cpu_map__get_core_id(cpu);
- /* cpu_map__get_die returns the combination of socket + die id */
+ /* cpu_map__get_die returns a struct with socket and die set*/
id = cpu_map__get_die(map, idx, data);
if (cpu_map__aggr_cpu_id_is_empty(id))
return id;
/*
- * encode die id in bit range 23:16
- * core_id is relative to socket and die,
- * we need a global id. So we combine
- * socket + die id + core id
+ * core_id is relative to socket and die, we need a global id.
+ * So we combine the result from cpu_map__get_die with the core id
*/
if (WARN_ONCE(cpu >> 16, "The core id number is too big.\n"))
return cpu_map__empty_aggr_cpu_id();
- id.id = (id.id << 16) | (cpu & 0xffff);
+ id.id = (cpu & 0xffff);
return id;
}
{
return a.id == b.id &&
a.node == b.node &&
- a.socket == b.socket;
+ a.socket == b.socket &&
+ a.die == b.die;
}
bool cpu_map__aggr_cpu_id_is_empty(struct aggr_cpu_id a)
{
return a.id == -1 &&
a.node == -1 &&
- a.socket == -1;
+ a.socket == -1 &&
+ a.die == -1;
}
struct aggr_cpu_id cpu_map__empty_aggr_cpu_id(void)
struct aggr_cpu_id ret = {
.id = -1,
.node = -1,
- .socket = -1
+ .socket = -1,
+ .die = -1
};
return ret;
}