-// min_red max_red bright_pos dark_pos brightness_gain contrast deviation min_knee max_knee
- {0xff, 0xbf, 0x20, 0x00, 0xff, 0x99, 0xb3, 0x40, 0xe0},
- {0xde, 0x85, 0x20, 0x00, 0xff, 0x90, 0xa8, 0x40, 0xdf},
- {0xb0, 0x50, 0x20, 0x00, 0xc0, 0x88, 0x78, 0x70, 0xa0},
- {0x82, 0x40, 0x20, 0x00, 0x00, 0xff, 0xb3, 0x70, 0x70},
+// min_red max_red bright_pos dark_pos bright_gain contrast dev min_knee max_knee blStart blRed
+ {0xff, 0xbf, 0x20, 0x00, 0xff, 0x99, 0xb3, 0x40, 0xe0, 0xCCCC, 0xCCCC},
+ {0xde, 0x85, 0x20, 0x00, 0xff, 0x90, 0xa8, 0x40, 0xdf, 0xCCCC, 0xCCCC},
+ {0xb0, 0x50, 0x20, 0x00, 0xc0, 0x88, 0x78, 0x70, 0xa0, 0xCCCC, 0xCCCC},
+ {0x82, 0x40, 0x20, 0x00, 0x00, 0xff, 0xb3, 0x70, 0x70, 0xCCCC, 0xCCCC},