- if (update_type != UPDATE_TYPE_FAST) {
- // If changing VTG FP2: wait until back in vactive to program FP2
- // Need to ensure that pipe unlock happens soon after to minimize race condition
- for (i = 0; i < dc->res_pool->pipe_count; i++) {
- struct pipe_ctx *pipe_ctx = &context->res_ctx.pipe_ctx[i];
-
- if (pipe_ctx->top_pipe || pipe_ctx->stream != stream)
- continue;
-
- if (!pipe_ctx->update_flags.bits.global_sync)
- continue;
-
- pipe_ctx->stream_res.tg->funcs->wait_for_state(pipe_ctx->stream_res.tg, CRTC_STATE_VBLANK);
- pipe_ctx->stream_res.tg->funcs->wait_for_state(pipe_ctx->stream_res.tg, CRTC_STATE_VACTIVE);
-
- pipe_ctx->stream_res.tg->funcs->set_vtg_params(
- pipe_ctx->stream_res.tg, &pipe_ctx->stream->timing, true);
- }
- }
-