// SPDX-License-Identifier: BSD-3-Clause /* * Copyright (c) 2021, Konrad Dybcio */ #include "msm8996.dtsi" / { qcom,msm-id = <246 0x30000>; }; /* * This revision seems to have differ GPU CPR * parameters, GPU frequencies and some differences * when it comes to voltage delivery to.. once again * the GPU. Funnily enough, it's simpler to make it an * overlay on top of 3.1 (the final one) than vice versa. * The differences will show here as more and more * features get enabled upstream. */ gpu_opp_table_3_0: gpu-opp-table-30 { compatible = "operating-points-v2"; opp-624000000 { opp-hz = /bits/ 64 <624000000>; opp-level = <7>; }; opp-560000000 { opp-hz = /bits/ 64 <560000000>; opp-level = <6>; }; opp-510000000 { opp-hz = /bits/ 64 <510000000>; opp-level = <5>; }; opp-401800000 { opp-hz = /bits/ 64 <401800000>; opp-level = <4>; }; opp-315000000 { opp-hz = /bits/ 64 <315000000>; opp-level = <3>; }; opp-214000000 { opp-hz = /bits/ 64 <214000000>; opp-level = <3>; }; opp-133000000 { opp-hz = /bits/ 64 <133000000>; opp-level = <3>; }; }; &gpu { operating-points-v2 = <&gpu_opp_table_3_0>; };