#define FEATURE_CORE_CSTATES_MASK (1 << FEATURE_CORE_CSTATES_BIT)
/* Workload bits */
-#define WORKLOAD_DEFAULT_BIT 0
-#define WORKLOAD_PPLIB_FULL_SCREEN_3D_BIT 1
-#define WORKLOAD_PPLIB_POWER_SAVING_BIT 2
-#define WORKLOAD_PPLIB_VIDEO_BIT 3
-#define WORKLOAD_PPLIB_VR_BIT 4
-#define WORKLOAD_PPLIB_COMPUTE_BIT 5
-#define WORKLOAD_PPLIB_CUSTOM_BIT 6
-#define WORKLOAD_PPLIB_COUNT 7
+#define WORKLOAD_PPLIB_FULL_SCREEN_3D_BIT 0
+#define WORKLOAD_PPLIB_VIDEO_BIT 2
+#define WORKLOAD_PPLIB_VR_BIT 3
+#define WORKLOAD_PPLIB_COMPUTE_BIT 4
+#define WORKLOAD_PPLIB_CUSTOM_BIT 5
+#define WORKLOAD_PPLIB_COUNT 6
typedef struct {
/* MP1_EXT_SCRATCH0 */
int pplib_workload = 0;
switch (power_profile) {
- case PP_SMC_POWER_PROFILE_BOOTUP_DEFAULT:
- pplib_workload = WORKLOAD_DEFAULT_BIT;
- break;
case PP_SMC_POWER_PROFILE_FULLSCREEN3D:
pplib_workload = WORKLOAD_PPLIB_FULL_SCREEN_3D_BIT;
break;
- case PP_SMC_POWER_PROFILE_POWERSAVING:
- pplib_workload = WORKLOAD_PPLIB_POWER_SAVING_BIT;
- break;
case PP_SMC_POWER_PROFILE_VIDEO:
pplib_workload = WORKLOAD_PPLIB_VIDEO_BIT;
break;
case PP_SMC_POWER_PROFILE_COMPUTE:
pplib_workload = WORKLOAD_PPLIB_COMPUTE_BIT;
break;
+ case PP_SMC_POWER_PROFILE_CUSTOM:
+ pplib_workload = WORKLOAD_PPLIB_CUSTOM_BIT;
+ break;
}
return pplib_workload;