union gfx_info {
struct atom_gfx_info_v2_4 v24;
struct atom_gfx_info_v2_7 v27;
+ struct atom_gfx_info_v3_0 v30;
};
int amdgpu_atomfirmware_get_gfx_info(struct amdgpu_device *adev)
&frev, &crev, &data_offset)) {
union gfx_info *gfx_info = (union gfx_info *)
(mode_info->atom_context->bios + data_offset);
- switch (crev) {
- case 4:
- adev->gfx.config.max_shader_engines = gfx_info->v24.max_shader_engines;
- adev->gfx.config.max_cu_per_sh = gfx_info->v24.max_cu_per_sh;
- adev->gfx.config.max_sh_per_se = gfx_info->v24.max_sh_per_se;
- adev->gfx.config.max_backends_per_se = gfx_info->v24.max_backends_per_se;
- adev->gfx.config.max_texture_channel_caches = gfx_info->v24.max_texture_channel_caches;
- adev->gfx.config.max_gprs = le16_to_cpu(gfx_info->v24.gc_num_gprs);
- adev->gfx.config.max_gs_threads = gfx_info->v24.gc_num_max_gs_thds;
- adev->gfx.config.gs_vgt_table_depth = gfx_info->v24.gc_gs_table_depth;
- adev->gfx.config.gs_prim_buffer_depth =
- le16_to_cpu(gfx_info->v24.gc_gsprim_buff_depth);
- adev->gfx.config.double_offchip_lds_buf =
- gfx_info->v24.gc_double_offchip_lds_buffer;
- adev->gfx.cu_info.wave_front_size = le16_to_cpu(gfx_info->v24.gc_wave_size);
- adev->gfx.cu_info.max_waves_per_simd = le16_to_cpu(gfx_info->v24.gc_max_waves_per_simd);
- adev->gfx.cu_info.max_scratch_slots_per_cu = gfx_info->v24.gc_max_scratch_slots_per_cu;
- adev->gfx.cu_info.lds_size = le16_to_cpu(gfx_info->v24.gc_lds_size);
- return 0;
- case 7:
- adev->gfx.config.max_shader_engines = gfx_info->v27.max_shader_engines;
- adev->gfx.config.max_cu_per_sh = gfx_info->v27.max_cu_per_sh;
- adev->gfx.config.max_sh_per_se = gfx_info->v27.max_sh_per_se;
- adev->gfx.config.max_backends_per_se = gfx_info->v27.max_backends_per_se;
- adev->gfx.config.max_texture_channel_caches = gfx_info->v27.max_texture_channel_caches;
- adev->gfx.config.max_gprs = le16_to_cpu(gfx_info->v27.gc_num_gprs);
- adev->gfx.config.max_gs_threads = gfx_info->v27.gc_num_max_gs_thds;
- adev->gfx.config.gs_vgt_table_depth = gfx_info->v27.gc_gs_table_depth;
- adev->gfx.config.gs_prim_buffer_depth = le16_to_cpu(gfx_info->v27.gc_gsprim_buff_depth);
- adev->gfx.config.double_offchip_lds_buf = gfx_info->v27.gc_double_offchip_lds_buffer;
- adev->gfx.cu_info.wave_front_size = le16_to_cpu(gfx_info->v27.gc_wave_size);
- adev->gfx.cu_info.max_waves_per_simd = le16_to_cpu(gfx_info->v27.gc_max_waves_per_simd);
- adev->gfx.cu_info.max_scratch_slots_per_cu = gfx_info->v27.gc_max_scratch_slots_per_cu;
- adev->gfx.cu_info.lds_size = le16_to_cpu(gfx_info->v27.gc_lds_size);
- return 0;
- default:
+ if (frev == 2) {
+ switch (crev) {
+ case 4:
+ adev->gfx.config.max_shader_engines = gfx_info->v24.max_shader_engines;
+ adev->gfx.config.max_cu_per_sh = gfx_info->v24.max_cu_per_sh;
+ adev->gfx.config.max_sh_per_se = gfx_info->v24.max_sh_per_se;
+ adev->gfx.config.max_backends_per_se = gfx_info->v24.max_backends_per_se;
+ adev->gfx.config.max_texture_channel_caches = gfx_info->v24.max_texture_channel_caches;
+ adev->gfx.config.max_gprs = le16_to_cpu(gfx_info->v24.gc_num_gprs);
+ adev->gfx.config.max_gs_threads = gfx_info->v24.gc_num_max_gs_thds;
+ adev->gfx.config.gs_vgt_table_depth = gfx_info->v24.gc_gs_table_depth;
+ adev->gfx.config.gs_prim_buffer_depth =
+ le16_to_cpu(gfx_info->v24.gc_gsprim_buff_depth);
+ adev->gfx.config.double_offchip_lds_buf =
+ gfx_info->v24.gc_double_offchip_lds_buffer;
+ adev->gfx.cu_info.wave_front_size = le16_to_cpu(gfx_info->v24.gc_wave_size);
+ adev->gfx.cu_info.max_waves_per_simd = le16_to_cpu(gfx_info->v24.gc_max_waves_per_simd);
+ adev->gfx.cu_info.max_scratch_slots_per_cu = gfx_info->v24.gc_max_scratch_slots_per_cu;
+ adev->gfx.cu_info.lds_size = le16_to_cpu(gfx_info->v24.gc_lds_size);
+ return 0;
+ case 7:
+ adev->gfx.config.max_shader_engines = gfx_info->v27.max_shader_engines;
+ adev->gfx.config.max_cu_per_sh = gfx_info->v27.max_cu_per_sh;
+ adev->gfx.config.max_sh_per_se = gfx_info->v27.max_sh_per_se;
+ adev->gfx.config.max_backends_per_se = gfx_info->v27.max_backends_per_se;
+ adev->gfx.config.max_texture_channel_caches = gfx_info->v27.max_texture_channel_caches;
+ adev->gfx.config.max_gprs = le16_to_cpu(gfx_info->v27.gc_num_gprs);
+ adev->gfx.config.max_gs_threads = gfx_info->v27.gc_num_max_gs_thds;
+ adev->gfx.config.gs_vgt_table_depth = gfx_info->v27.gc_gs_table_depth;
+ adev->gfx.config.gs_prim_buffer_depth = le16_to_cpu(gfx_info->v27.gc_gsprim_buff_depth);
+ adev->gfx.config.double_offchip_lds_buf = gfx_info->v27.gc_double_offchip_lds_buffer;
+ adev->gfx.cu_info.wave_front_size = le16_to_cpu(gfx_info->v27.gc_wave_size);
+ adev->gfx.cu_info.max_waves_per_simd = le16_to_cpu(gfx_info->v27.gc_max_waves_per_simd);
+ adev->gfx.cu_info.max_scratch_slots_per_cu = gfx_info->v27.gc_max_scratch_slots_per_cu;
+ adev->gfx.cu_info.lds_size = le16_to_cpu(gfx_info->v27.gc_lds_size);
+ return 0;
+ default:
+ return -EINVAL;
+ }
+ } else if (frev == 3) {
+ switch (crev) {
+ case 0:
+ adev->gfx.config.max_shader_engines = gfx_info->v30.max_shader_engines;
+ adev->gfx.config.max_cu_per_sh = gfx_info->v30.max_cu_per_sh;
+ adev->gfx.config.max_sh_per_se = gfx_info->v30.max_sh_per_se;
+ adev->gfx.config.max_backends_per_se = gfx_info->v30.max_backends_per_se;
+ adev->gfx.config.max_texture_channel_caches = gfx_info->v30.max_texture_channel_caches;
+ return 0;
+ default:
+ return -EINVAL;
+ }
+ } else {
return -EINVAL;
}