* the rumble motor, this flag shouldn't be set.
*/
+/* used by wiimod_rumble and wiipro_rumble */
+static void wiimod_rumble_worker(struct work_struct *work)
+{
+ struct wiimote_data *wdata = container_of(work, struct wiimote_data,
+ rumble_worker);
+
+ spin_lock_irq(&wdata->state.lock);
+ wiiproto_req_rumble(wdata, wdata->state.cache_rumble);
+ spin_unlock_irq(&wdata->state.lock);
+}
+
static int wiimod_rumble_play(struct input_dev *dev, void *data,
struct ff_effect *eff)
{
struct wiimote_data *wdata = input_get_drvdata(dev);
__u8 value;
- unsigned long flags;
/*
* The wiimote supports only a single rumble motor so if any magnitude
else
value = 0;
- spin_lock_irqsave(&wdata->state.lock, flags);
- wiiproto_req_rumble(wdata, value);
- spin_unlock_irqrestore(&wdata->state.lock, flags);
+ /* Locking state.lock here might deadlock with input_event() calls.
+ * schedule_work acts as barrier. Merging multiple changes is fine. */
+ wdata->state.cache_rumble = value;
+ schedule_work(&wdata->rumble_worker);
return 0;
}
static int wiimod_rumble_probe(const struct wiimod_ops *ops,
struct wiimote_data *wdata)
{
+ INIT_WORK(&wdata->rumble_worker, wiimod_rumble_worker);
+
set_bit(FF_RUMBLE, wdata->input->ffbit);
if (input_ff_create_memless(wdata->input, NULL, wiimod_rumble_play))
return -ENOMEM;
{
unsigned long flags;
+ cancel_work_sync(&wdata->rumble_worker);
+
spin_lock_irqsave(&wdata->state.lock, flags);
wiiproto_req_rumble(wdata, 0);
spin_unlock_irqrestore(&wdata->state.lock, flags);
{
struct wiimote_data *wdata = input_get_drvdata(dev);
__u8 value;
- unsigned long flags;
/*
* The wiimote supports only a single rumble motor so if any magnitude
else
value = 0;
- spin_lock_irqsave(&wdata->state.lock, flags);
- wiiproto_req_rumble(wdata, value);
- spin_unlock_irqrestore(&wdata->state.lock, flags);
+ /* Locking state.lock here might deadlock with input_event() calls.
+ * schedule_work acts as barrier. Merging multiple changes is fine. */
+ wdata->state.cache_rumble = value;
+ schedule_work(&wdata->rumble_worker);
return 0;
}
{
int ret, i;
+ INIT_WORK(&wdata->rumble_worker, wiimod_rumble_worker);
+
wdata->extension.input = input_allocate_device();
if (!wdata->extension.input)
return -ENOMEM;
if (!wdata->extension.input)
return;
+ input_unregister_device(wdata->extension.input);
+ wdata->extension.input = NULL;
+ cancel_work_sync(&wdata->rumble_worker);
+
spin_lock_irqsave(&wdata->state.lock, flags);
wiiproto_req_rumble(wdata, 0);
spin_unlock_irqrestore(&wdata->state.lock, flags);
-
- input_unregister_device(wdata->extension.input);
- wdata->extension.input = NULL;
}
static const struct wiimod_ops wiimod_pro = {