vsp1_dl_fragment_write(dlb, VI6_LUT_TABLE + 4 * i,
ctrl->p_new.p_u32[i]);
+ spin_lock_irq(&lut->lock);
swap(lut->lut, dlb);
+ spin_unlock_irq(&lut->lock);
vsp1_dl_fragment_free(dlb);
return 0;
struct vsp1_dl_list *dl, bool full)
{
struct vsp1_lut *lut = to_lut(&entity->subdev);
+ struct vsp1_dl_body *dlb;
+ unsigned long flags;
- if (!full)
+ if (full) {
+ vsp1_lut_write(lut, dl, VI6_LUT_CTRL, VI6_LUT_CTRL_EN);
return;
-
- vsp1_lut_write(lut, dl, VI6_LUT_CTRL, VI6_LUT_CTRL_EN);
-
- mutex_lock(lut->ctrls.lock);
-
- if (lut->lut) {
- vsp1_dl_list_add_fragment(dl, lut->lut);
- lut->lut = NULL;
}
- mutex_unlock(lut->ctrls.lock);
+ spin_lock_irqsave(&lut->lock, flags);
+ dlb = lut->lut;
+ lut->lut = NULL;
+ spin_unlock_irqrestore(&lut->lock, flags);
+
+ if (dlb)
+ vsp1_dl_list_add_fragment(dl, dlb);
}
static const struct vsp1_entity_operations lut_entity_ops = {
if (lut == NULL)
return ERR_PTR(-ENOMEM);
+ spin_lock_init(&lut->lock);
+
lut->entity.ops = &lut_entity_ops;
lut->entity.type = VSP1_ENTITY_LUT;
#ifndef __VSP1_LUT_H__
#define __VSP1_LUT_H__
+#include <linux/spinlock.h>
+
#include <media/media-entity.h>
#include <media/v4l2-ctrls.h>
#include <media/v4l2-subdev.h>
struct v4l2_ctrl_handler ctrls;
+ spinlock_t lock;
struct vsp1_dl_body *lut;
};