wa_write_masked_or(wal, reg, set, set);
}
+static void
+wa_write_clr(struct i915_wa_list *wal, i915_reg_t reg, u32 clr)
+{
+ wa_write_masked_or(wal, reg, clr, 0);
+}
+
static void
wa_masked_en(struct i915_wa_list *wal, i915_reg_t reg, u32 val)
{
return 0;
}
+static void
+hsw_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
+{
+ /* L3 caching of data atomics doesn't work -- disable it. */
+ wa_write(wal, HSW_SCRATCH1, HSW_SCRATCH1_L3_DATA_ATOMICS_DISABLE);
+
+ wa_add(wal,
+ HSW_ROW_CHICKEN3, 0,
+ _MASKED_BIT_ENABLE(HSW_ROW_CHICKEN3_L3_GLOBAL_ATOMICS_DISABLE),
+ 0 /* XXX does this reg exist? */);
+
+ /* WaVSRefCountFullforceMissDisable:hsw */
+ wa_write_clr(wal, GEN7_FF_THREAD_MODE, GEN7_FF_VS_REF_CNT_FFME);
+
+ wa_masked_dis(wal,
+ CACHE_MODE_0_GEN7,
+ /* WaDisable_RenderCache_OperationalFlush:hsw */
+ RC_OP_FLUSH_ENABLE |
+ /* enable HiZ Raw Stall Optimization */
+ HIZ_RAW_STALL_OPT_DISABLE);
+
+ /* WaDisable4x2SubspanOptimization:hsw */
+ wa_masked_en(wal, CACHE_MODE_1, PIXEL_SUBSPAN_COLLECT_OPT_DISABLE);
+
+ /*
+ * BSpec recommends 8x4 when MSAA is used,
+ * however in practice 16x4 seems fastest.
+ *
+ * Note that PS/WM thread counts depend on the WIZ hashing
+ * disable bit, which we don't touch here, but it's good
+ * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+ */
+ wa_add(wal, GEN7_GT_MODE, 0,
+ _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4),
+ GEN6_WIZ_HASHING_16x4);
+
+ /* WaSampleCChickenBitEnable:hsw */
+ wa_masked_en(wal, HALF_SLICE_CHICKEN3, HSW_SAMPLE_C_PERFORMANCE);
+}
+
static void
gen9_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
{
bxt_gt_workarounds_init(i915, wal);
else if (IS_SKYLAKE(i915))
skl_gt_workarounds_init(i915, wal);
+ else if (IS_HASWELL(i915))
+ hsw_gt_workarounds_init(i915, wal);
else if (INTEL_GEN(i915) <= 8)
return;
else
static void hsw_init_clock_gating(struct drm_i915_private *dev_priv)
{
- /* L3 caching of data atomics doesn't work -- disable it. */
- I915_WRITE(HSW_SCRATCH1, HSW_SCRATCH1_L3_DATA_ATOMICS_DISABLE);
- I915_WRITE(HSW_ROW_CHICKEN3,
- _MASKED_BIT_ENABLE(HSW_ROW_CHICKEN3_L3_GLOBAL_ATOMICS_DISABLE));
-
/* This is required by WaCatErrorRejectionIssue:hsw */
I915_WRITE(GEN7_SQ_CHICKEN_MBCUNIT_CONFIG,
- I915_READ(GEN7_SQ_CHICKEN_MBCUNIT_CONFIG) |
- GEN7_SQ_CHICKEN_MBCUNIT_SQINTMOB);
-
- /* WaVSRefCountFullforceMissDisable:hsw */
- I915_WRITE(GEN7_FF_THREAD_MODE,
- I915_READ(GEN7_FF_THREAD_MODE) & ~GEN7_FF_VS_REF_CNT_FFME);
-
- /* WaDisable_RenderCache_OperationalFlush:hsw */
- I915_WRITE(CACHE_MODE_0_GEN7, _MASKED_BIT_DISABLE(RC_OP_FLUSH_ENABLE));
-
- /* enable HiZ Raw Stall Optimization */
- I915_WRITE(CACHE_MODE_0_GEN7,
- _MASKED_BIT_DISABLE(HIZ_RAW_STALL_OPT_DISABLE));
-
- /* WaDisable4x2SubspanOptimization:hsw */
- I915_WRITE(CACHE_MODE_1,
- _MASKED_BIT_ENABLE(PIXEL_SUBSPAN_COLLECT_OPT_DISABLE));
-
- /*
- * BSpec recommends 8x4 when MSAA is used,
- * however in practice 16x4 seems fastest.
- *
- * Note that PS/WM thread counts depend on the WIZ hashing
- * disable bit, which we don't touch here, but it's good
- * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
- */
- I915_WRITE(GEN7_GT_MODE,
- _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4));
-
- /* WaSampleCChickenBitEnable:hsw */
- I915_WRITE(HALF_SLICE_CHICKEN3,
- _MASKED_BIT_ENABLE(HSW_SAMPLE_C_PERFORMANCE));
+ I915_READ(GEN7_SQ_CHICKEN_MBCUNIT_CONFIG) |
+ GEN7_SQ_CHICKEN_MBCUNIT_SQINTMOB);
/* WaSwitchSolVfFArbitrationPriority:hsw */
I915_WRITE(GAM_ECOCHK, I915_READ(GAM_ECOCHK) | HSW_ECOCHK_ARB_PRIO_SOL);