v += y * tile->width;
v += div64_u64_rem(x, tile->width, &x) << tile->size;
v += x;
- } else {
+ } else if (tile->width == 128) {
const unsigned int ytile_span = 16;
- const unsigned int ytile_height = 32 * ytile_span;
+ const unsigned int ytile_height = 512;
+
+ v += y * ytile_span;
+ v += div64_u64_rem(x, ytile_span, &x) * ytile_height;
+ v += x;
+ } else {
+ const unsigned int ytile_span = 32;
+ const unsigned int ytile_height = 256;
v += y * ytile_span;
v += div64_u64_rem(x, ytile_span, &x) * ytile_height;