*/
static void s3c_fb_release_win(struct s3c_fb *sfb, struct s3c_fb_win *win)
{
- fb_dealloc_cmap(&win->fbinfo->cmap);
- unregister_framebuffer(win->fbinfo);
- s3c_fb_free_memory(sfb, win);
+ if (win->fbinfo) {
+ unregister_framebuffer(win->fbinfo);
+ fb_dealloc_cmap(&win->fbinfo->cmap);
+ s3c_fb_free_memory(sfb, win);
+ framebuffer_release(win->fbinfo);
+ }
}
/**
ret = s3c_fb_alloc_memory(sfb, win);
if (ret) {
dev_err(sfb->dev, "failed to allocate display memory\n");
- goto err_framebuffer;
+ return ret;
}
/* setup the r/b/g positions for the window's palette */
ret = s3c_fb_check_var(&fbinfo->var, fbinfo);
if (ret < 0) {
dev_err(sfb->dev, "check_var failed on initial video params\n");
- goto err_alloc_mem;
+ return ret;
}
/* create initial colour map */
ret = register_framebuffer(fbinfo);
if (ret < 0) {
dev_err(sfb->dev, "failed to register framebuffer\n");
- goto err_alloc_mem;
+ return ret;
}
*res = win;
dev_info(sfb->dev, "window %d: fb %s\n", win_no, fbinfo->fix.id);
return 0;
-
-err_alloc_mem:
- s3c_fb_free_memory(sfb, win);
-
-err_framebuffer:
- unregister_framebuffer(fbinfo);
- return ret;
}
/**