trace_dpu_enc_disable(DRMID(drm_enc));
/* wait for idle */
- dpu_encoder_wait_for_event(drm_enc, MSM_ENC_TX_COMPLETE);
+ dpu_encoder_wait_for_tx_complete(drm_enc);
dpu_encoder_resource_control(drm_enc, DPU_ENC_RC_EVENT_PRE_STOP);
return &dpu_enc->base;
}
-int dpu_encoder_wait_for_event(struct drm_encoder *drm_enc,
- enum msm_event_wait event)
+/**
+ * dpu_encoder_wait_for_commit_done() - Wait for encoder to flush pending state
+ * @drm_enc: encoder pointer
+ *
+ * Wait for hardware to have flushed the current pending changes to hardware at
+ * a vblank or CTL_START. Physical encoders will map this differently depending
+ * on the type: vid mode -> vsync_irq, cmd mode -> CTL_START.
+ *
+ * Return: 0 on success, -EWOULDBLOCK if already signaled, error otherwise
+ */
+int dpu_encoder_wait_for_commit_done(struct drm_encoder *drm_enc)
{
- int (*fn_wait)(struct dpu_encoder_phys *phys_enc) = NULL;
struct dpu_encoder_virt *dpu_enc = NULL;
int i, ret = 0;
for (i = 0; i < dpu_enc->num_phys_encs; i++) {
struct dpu_encoder_phys *phys = dpu_enc->phys_encs[i];
- switch (event) {
- case MSM_ENC_COMMIT_DONE:
- fn_wait = phys->ops.wait_for_commit_done;
- break;
- case MSM_ENC_TX_COMPLETE:
- fn_wait = phys->ops.wait_for_tx_complete;
- break;
- default:
- DPU_ERROR_ENC(dpu_enc, "unknown wait event %d\n",
- event);
- return -EINVAL;
+ if (phys->ops.wait_for_commit_done) {
+ DPU_ATRACE_BEGIN("wait_for_commit_done");
+ ret = phys->ops.wait_for_commit_done(phys);
+ DPU_ATRACE_END("wait_for_commit_done");
+ if (ret)
+ return ret;
}
+ }
+
+ return ret;
+}
+
+/**
+ * dpu_encoder_wait_for_tx_complete() - Wait for encoder to transfer pixels to panel
+ * @drm_enc: encoder pointer
+ *
+ * Wait for the hardware to transfer all the pixels to the panel. Physical
+ * encoders will map this differently depending on the type: vid mode -> vsync_irq,
+ * cmd mode -> pp_done.
+ *
+ * Return: 0 on success, -EWOULDBLOCK if already signaled, error otherwise
+ */
+int dpu_encoder_wait_for_tx_complete(struct drm_encoder *drm_enc)
+{
+ struct dpu_encoder_virt *dpu_enc = NULL;
+ int i, ret = 0;
+
+ if (!drm_enc) {
+ DPU_ERROR("invalid encoder\n");
+ return -EINVAL;
+ }
+ dpu_enc = to_dpu_encoder_virt(drm_enc);
+ DPU_DEBUG_ENC(dpu_enc, "\n");
+
+ for (i = 0; i < dpu_enc->num_phys_encs; i++) {
+ struct dpu_encoder_phys *phys = dpu_enc->phys_encs[i];
- if (fn_wait) {
- DPU_ATRACE_BEGIN("wait_for_completion_event");
- ret = fn_wait(phys);
- DPU_ATRACE_END("wait_for_completion_event");
+ if (phys->ops.wait_for_tx_complete) {
+ DPU_ATRACE_BEGIN("wait_for_tx_complete");
+ ret = phys->ops.wait_for_tx_complete(phys);
+ DPU_ATRACE_END("wait_for_tx_complete");
if (ret)
return ret;
}
*/
int dpu_encoder_vsync_time(struct drm_encoder *drm_enc, ktime_t *wakeup_time);
-/**
- * dpu_encoder_wait_for_event - Waits for encoder events
- * @encoder: encoder pointer
- * @event: event to wait for
- * MSM_ENC_COMMIT_DONE - Wait for hardware to have flushed the current pending
- * frames to hardware at a vblank or ctl_start
- * Encoders will map this differently depending on the
- * panel type.
- * vid mode -> vsync_irq
- * cmd mode -> ctl_start
- * MSM_ENC_TX_COMPLETE - Wait for the hardware to transfer all the pixels to
- * the panel. Encoders will map this differently
- * depending on the panel type.
- * vid mode -> vsync_irq
- * cmd mode -> pp_done
- * Returns: 0 on success, -EWOULDBLOCK if already signaled, error otherwise
- */
-int dpu_encoder_wait_for_event(struct drm_encoder *drm_encoder,
- enum msm_event_wait event);
+int dpu_encoder_wait_for_commit_done(struct drm_encoder *drm_encoder);
+
+int dpu_encoder_wait_for_tx_complete(struct drm_encoder *drm_encoder);
/*
* dpu_encoder_get_intf_mode - get interface mode of the given encoder