When no more controls are available 0 is returned. */
u32 v4l2_ctrl_next(const u32 * const * ctrl_classes, u32 id)
{
- u32 ctrl_class;
+ u32 ctrl_class = V4L2_CTRL_ID2CLASS(id);
const u32 *pctrl;
- /* if no query is desired, then just return the control ID */
- if ((id & V4L2_CTRL_FLAG_NEXT_CTRL) == 0)
- return id;
if (ctrl_classes == NULL)
return 0;
+
+ /* if no query is desired, then check if the ID is part of ctrl_classes */
+ if ((id & V4L2_CTRL_FLAG_NEXT_CTRL) == 0) {
+ /* find class */
+ while (*ctrl_classes && V4L2_CTRL_ID2CLASS(**ctrl_classes) != ctrl_class)
+ ctrl_classes++;
+ if (*ctrl_classes == NULL)
+ return 0;
+ pctrl = *ctrl_classes;
+ /* find control ID */
+ while (*pctrl && *pctrl != id) pctrl++;
+ return *pctrl ? id : 0;
+ }
id &= V4L2_CTRL_ID_MASK;
- ctrl_class = V4L2_CTRL_ID2CLASS(id);
id++; /* select next control */
/* find first class that matches (or is greater than) the class of
the ID */