drm/scheduler: set entity to NULL in drm_sched_entity_pop_job()
authorDanilo Krummrich <dakr@redhat.com>
Tue, 18 Apr 2023 10:04:53 +0000 (12:04 +0200)
committerLuben Tuikov <luben.tuikov@amd.com>
Wed, 19 Apr 2023 02:09:41 +0000 (22:09 -0400)
It already happend a few times that patches slipped through which
implemented access to an entity through a job that was already removed
from the entities queue. Since jobs and entities might have different
lifecycles, this can potentially cause UAF bugs.

In order to make it obvious that a jobs entity pointer shouldn't be
accessed after drm_sched_entity_pop_job() was called successfully, set
the jobs entity pointer to NULL once the job is removed from the entity
queue.

Moreover, debugging a potential NULL pointer dereference is way easier
than potentially corrupted memory through a UAF.

Signed-off-by: Danilo Krummrich <dakr@redhat.com>
Link: https://lore.kernel.org/r/20230418100453.4433-1-dakr@redhat.com
Reviewed-by: Luben Tuikov <luben.tuikov@amd.com>
Signed-off-by: Luben Tuikov <luben.tuikov@amd.com>
drivers/gpu/drm/scheduler/sched_entity.c
drivers/gpu/drm/scheduler/sched_main.c

index e0a8890..3e2a31d 100644 (file)
@@ -448,6 +448,12 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
                        drm_sched_rq_update_fifo(entity, next->submit_ts);
        }
 
+       /* Jobs and entities might have different lifecycles. Since we're
+        * removing the job from the entities queue, set the jobs entity pointer
+        * to NULL to prevent any future access of the entity through this job.
+        */
+       sched_job->entity = NULL;
+
        return sched_job;
 }
 
index f6801eb..c3582c4 100644 (file)
  *    the hardware.
  *
  * The jobs in a entity are always scheduled in the order that they were pushed.
+ *
+ * Note that once a job was taken from the entities queue and pushed to the
+ * hardware, i.e. the pending queue, the entity must not be referenced anymore
+ * through the jobs entity pointer.
  */
 
 #include <linux/kthread.h>