Knowing the state of the engine when hangcheck thinks it is stalling is
useful for both debugging hangcheck itself and the potential cause of an
unwanted stall.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171214122613.26134-1-chris@chris-wilson.co.uk
case ENGINE_ACTIVE_HEAD:
case ENGINE_ACTIVE_SUBUNITS:
- /* Seqno stuck with still active engine gets leeway,
+ /*
+ * Seqno stuck with still active engine gets leeway,
* in hopes that it is just a long shader.
*/
timeout = I915_SEQNO_DEAD_TIMEOUT;
break;
case ENGINE_DEAD:
+ if (drm_debug & DRM_UT_DRIVER) {
+ struct drm_printer p = drm_debug_printer("hangcheck");
+ intel_engine_dump(engine, &p, "%s", engine->name);
+ }
break;
default: