We need to make sure the the MC is intialized before we map the
blit shader object on r6xx+.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
        }
        r600_gpu_init(rdev);
 
+       if (!rdev->r600_blit.shader_obj) {
+               r = r600_blit_init(rdev);
+               if (r) {
+                       DRM_ERROR("radeon: failed blitter (%d).\n", r);
+                       return r;
+               }
+       }
+
        r = radeon_bo_reserve(rdev->r600_blit.shader_obj, false);
        if (unlikely(r != 0))
                return r;
        if (r)
                return r;
 
-       r = r600_blit_init(rdev);
-       if (r) {
-               DRM_ERROR("radeon: failed blitter (%d).\n", r);
-               return r;
-       }
-
        rdev->accel_working = true;
        r = r600_startup(rdev);
        if (r) {
 
        }
        rv770_gpu_init(rdev);
 
+       if (!rdev->r600_blit.shader_obj) {
+               r = r600_blit_init(rdev);
+               if (r) {
+                       DRM_ERROR("radeon: failed blitter (%d).\n", r);
+                       return r;
+               }
+       }
+
        r = radeon_bo_reserve(rdev->r600_blit.shader_obj, false);
        if (unlikely(r != 0))
                return r;
        if (r)
                return r;
 
-       r = r600_blit_init(rdev);
-       if (r) {
-               DRM_ERROR("radeon: failed blitter (%d).\n", r);
-               return r;
-       }
-
        rdev->accel_working = true;
        r = rv770_startup(rdev);
        if (r) {