Input: gamecon - use guard notation when acquiring mutex
authorDmitry Torokhov <dmitry.torokhov@gmail.com>
Wed, 4 Sep 2024 04:30:59 +0000 (21:30 -0700)
committerDmitry Torokhov <dmitry.torokhov@gmail.com>
Thu, 3 Oct 2024 16:07:31 +0000 (09:07 -0700)
Using guard notation makes the code more compact and error handling
more robust by ensuring that mutexes are released in all code paths
when control leaves critical section.

Link: https://lore.kernel.org/r/20240904043104.1030257-3-dmitry.torokhov@gmail.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
drivers/input/joystick/gamecon.c

index 2b553e2..b53cafd 100644 (file)
@@ -765,33 +765,31 @@ static void gc_timer(struct timer_list *t)
 static int gc_open(struct input_dev *dev)
 {
        struct gc *gc = input_get_drvdata(dev);
-       int err;
 
-       err = mutex_lock_interruptible(&gc->mutex);
-       if (err)
-               return err;
+       scoped_guard(mutex_intr, &gc->mutex) {
+               if (!gc->used++) {
+                       parport_claim(gc->pd);
+                       parport_write_control(gc->pd->port, 0x04);
+                       mod_timer(&gc->timer, jiffies + GC_REFRESH_TIME);
+               }
 
-       if (!gc->used++) {
-               parport_claim(gc->pd);
-               parport_write_control(gc->pd->port, 0x04);
-               mod_timer(&gc->timer, jiffies + GC_REFRESH_TIME);
+               return 0;
        }
 
-       mutex_unlock(&gc->mutex);
-       return 0;
+       return -EINTR;
 }
 
 static void gc_close(struct input_dev *dev)
 {
        struct gc *gc = input_get_drvdata(dev);
 
-       mutex_lock(&gc->mutex);
+       guard(mutex)(&gc->mutex);
+
        if (!--gc->used) {
                del_timer_sync(&gc->timer);
                parport_write_control(gc->pd->port, 0x00);
                parport_release(gc->pd);
        }
-       mutex_unlock(&gc->mutex);
 }
 
 static int gc_setup_pad(struct gc *gc, int idx, int pad_type)