struct gameport *port;
int error;
- emu = kzalloc(sizeof(struct emu), GFP_KERNEL);
+ emu = kzalloc(sizeof(*emu), GFP_KERNEL);
port = gameport_allocate_port();
if (!emu || !port) {
printk(KERN_ERR "emu10k1-gp: Memory allocation failed\n");
struct gameport *port;
int error;
- gp = kzalloc(sizeof(struct fm801_gp), GFP_KERNEL);
+ gp = kzalloc(sizeof(*gp), GFP_KERNEL);
port = gameport_allocate_port();
if (!gp || !port) {
printk(KERN_ERR "fm801-gp: Memory allocation failed\n");
}
}
- event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
+ event = kmalloc(sizeof(*event), GFP_ATOMIC);
if (!event) {
pr_err("Not enough memory to queue event %d\n", event_type);
retval = -ENOMEM;
return -EBUSY;
}
- ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
+ ns558 = kzalloc(sizeof(*ns558), GFP_KERNEL);
port = gameport_allocate_port();
if (!ns558 || !port) {
printk(KERN_ERR "ns558: Memory allocation failed.\n");
if (!request_region(ioport, iolen, "ns558-pnp"))
return -EBUSY;
- ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
+ ns558 = kzalloc(sizeof(*ns558), GFP_KERNEL);
port = gameport_allocate_port();
if (!ns558 || !port) {
printk(KERN_ERR "ns558: Memory allocation failed\n");