track->textures[i].cpp = 1;
                        track->textures[i].compress_format = R100_TRACK_COMP_DXT1;
                        break;
+               case R300_TX_FORMAT_ATI2N:
+                       if (p->rdev->family < CHIP_R420) {
+                               DRM_ERROR("Invalid texture format %u\n",
+                                         (idx_value & 0x1F));
+                               return -EINVAL;
+                       }
+                       /* The same rules apply as for DXT3/5. */
+                       /* Pass through. */
                case R300_TX_FORMAT_DXT3:
                case R300_TX_FORMAT_DXT5:
                        track->textures[i].cpp = 1;
                        track->textures[i].width_11 = tmp;
                        tmp = ((idx_value >> 16) & 1) << 11;
                        track->textures[i].height_11 = tmp;
+
+                       /* ATI1N */
+                       if (idx_value & (1 << 14)) {
+                               /* The same rules apply as for DXT1. */
+                               track->textures[i].compress_format =
+                                       R100_TRACK_COMP_DXT1;
+                       }
+               } else if (idx_value & (1 << 14)) {
+                       DRM_ERROR("Forbidden bit TXFORMAT_MSB\n");
+                       return -EINVAL;
                }
                break;
        case 0x4480:
 
 #      define R300_TX_FORMAT_FL_I32                0x1B
 #      define R300_TX_FORMAT_FL_I32A32             0x1C
 #      define R300_TX_FORMAT_FL_R32G32B32A32       0x1D
+#      define R300_TX_FORMAT_ATI2N                 0x1F
        /* alpha modes, convenience mostly */
        /* if you have alpha, pick constant appropriate to the
           number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */