Clarify when a fixed IOV address can be used and when a buffer has to
be mapped before the IOVA can be used.
Signed-off-by: Thierry Reding <treding@nvidia.com>
dma_addr_t phys_addr, *phys;
struct sg_table *sgt;
+ /*
+ * If we're not attached to a domain, we already stored the
+ * physical address when the buffer was allocated. If we're
+ * part of a group that's shared between all display
+ * controllers, we've also already mapped the framebuffer
+ * through the SMMU. In both cases we can short-circuit the
+ * code below and retrieve the stored IOV address.
+ */
if (!domain || dc->client.group)
phys = &phys_addr;
else