The old code goes:
offset = logical - em->start;
length = min_t(u64, em->len - offset, length);
Where @length calculation is dependent on offset, it can take reader
several more seconds to find it's just the same code as:
offset = logical - em->start;
length = min_t(u64, em->start + em->len - logical, length);
Use above code to make the length calculate independent from other
variable, thus slightly increase the readability.
Reviewed-by: Johannes Thumshirn <jthumshirn@suse.de>
Reviewed-by: Josef Bacik <josef@toxicpanda.com>
Signed-off-by: Qu Wenruo <wqu@suse.com>
Reviewed-by: David Sterba <dsterba@suse.com>
Signed-off-by: David Sterba <dsterba@suse.com>
}
offset = logical - em->start;
- length = min_t(u64, em->len - offset, length);
+ length = min_t(u64, em->start + em->len - logical, length);
stripe_len = map->stripe_len;
/*