drm/i915/gt: Scrub execlists state on resume
authorChris Wilson <chris@chris-wilson.co.uk>
Thu, 16 Apr 2020 11:41:17 +0000 (12:41 +0100)
committerChris Wilson <chris@chris-wilson.co.uk>
Fri, 17 Apr 2020 12:56:00 +0000 (13:56 +0100)
Before we resume, we reset the HW so we restart from a known good state.
However, as a part of the reset process, we drain our pending CS event
queue -- and if we are resuming that does not correspond to internal
state. On setup, we are scrubbing the CS pointers, but alas only on
setup.

Apply the sanitization not just to setup, but to all resumes.

Reported-by: Venkata Ramana Nayana <venkata.ramana.nayana@intel.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Venkata Ramana Nayana <venkata.ramana.nayana@intel.com>
Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20200416114117.3460-1-chris@chris-wilson.co.uk
drivers/gpu/drm/i915/gt/intel_engine_types.h
drivers/gpu/drm/i915/gt/intel_gt_pm.c
drivers/gpu/drm/i915/gt/intel_lrc.c

index 01d4bd7..bf39522 100644 (file)
@@ -419,6 +419,7 @@ struct intel_engine_cs {
        void            (*irq_enable)(struct intel_engine_cs *engine);
        void            (*irq_disable)(struct intel_engine_cs *engine);
 
+       void            (*sanitize)(struct intel_engine_cs *engine);
        int             (*resume)(struct intel_engine_cs *engine);
 
        struct {
index 3e8a56c..6bdb748 100644 (file)
@@ -147,6 +147,10 @@ static void gt_sanitize(struct intel_gt *gt, bool force)
        if (intel_gt_is_wedged(gt))
                intel_gt_unset_wedged(gt);
 
+       for_each_engine(engine, gt, id)
+               if (engine->sanitize)
+                       engine->sanitize(engine);
+
        intel_uc_sanitize(&gt->uc);
 
        for_each_engine(engine, gt, id)
index 6fbad5e..34f67eb 100644 (file)
@@ -3615,6 +3615,43 @@ static int intel_init_workaround_bb(struct intel_engine_cs *engine)
        return ret;
 }
 
+static void reset_csb_pointers(struct intel_engine_cs *engine)
+{
+       struct intel_engine_execlists * const execlists = &engine->execlists;
+       const unsigned int reset_value = execlists->csb_size - 1;
+
+       ring_set_paused(engine, 0);
+
+       /*
+        * After a reset, the HW starts writing into CSB entry [0]. We
+        * therefore have to set our HEAD pointer back one entry so that
+        * the *first* entry we check is entry 0. To complicate this further,
+        * as we don't wait for the first interrupt after reset, we have to
+        * fake the HW write to point back to the last entry so that our
+        * inline comparison of our cached head position against the last HW
+        * write works even before the first interrupt.
+        */
+       execlists->csb_head = reset_value;
+       WRITE_ONCE(*execlists->csb_write, reset_value);
+       wmb(); /* Make sure this is visible to HW (paranoia?) */
+
+       /*
+        * Sometimes Icelake forgets to reset its pointers on a GPU reset.
+        * Bludgeon them with a mmio update to be sure.
+        */
+       ENGINE_WRITE(engine, RING_CONTEXT_STATUS_PTR,
+                    reset_value << 8 | reset_value);
+       ENGINE_POSTING_READ(engine, RING_CONTEXT_STATUS_PTR);
+
+       invalidate_csb_entries(&execlists->csb_status[0],
+                              &execlists->csb_status[reset_value]);
+}
+
+static void execlists_sanitize(struct intel_engine_cs *engine)
+{
+       reset_csb_pointers(engine);
+}
+
 static void enable_error_interrupt(struct intel_engine_cs *engine)
 {
        u32 status;
@@ -3754,38 +3791,6 @@ static void execlists_reset_prepare(struct intel_engine_cs *engine)
        intel_engine_stop_cs(engine);
 }
 
-static void reset_csb_pointers(struct intel_engine_cs *engine)
-{
-       struct intel_engine_execlists * const execlists = &engine->execlists;
-       const unsigned int reset_value = execlists->csb_size - 1;
-
-       ring_set_paused(engine, 0);
-
-       /*
-        * After a reset, the HW starts writing into CSB entry [0]. We
-        * therefore have to set our HEAD pointer back one entry so that
-        * the *first* entry we check is entry 0. To complicate this further,
-        * as we don't wait for the first interrupt after reset, we have to
-        * fake the HW write to point back to the last entry so that our
-        * inline comparison of our cached head position against the last HW
-        * write works even before the first interrupt.
-        */
-       execlists->csb_head = reset_value;
-       WRITE_ONCE(*execlists->csb_write, reset_value);
-       wmb(); /* Make sure this is visible to HW (paranoia?) */
-
-       /*
-        * Sometimes Icelake forgets to reset its pointers on a GPU reset.
-        * Bludgeon them with a mmio update to be sure.
-        */
-       ENGINE_WRITE(engine, RING_CONTEXT_STATUS_PTR,
-                    reset_value << 8 | reset_value);
-       ENGINE_POSTING_READ(engine, RING_CONTEXT_STATUS_PTR);
-
-       invalidate_csb_entries(&execlists->csb_status[0],
-                              &execlists->csb_status[reset_value]);
-}
-
 static void __reset_stop_ring(u32 *regs, const struct intel_engine_cs *engine)
 {
        int x;
@@ -4545,6 +4550,7 @@ logical_ring_default_vfuncs(struct intel_engine_cs *engine)
 {
        /* Default vfuncs which can be overriden by each engine. */
 
+       engine->sanitize = execlists_sanitize;
        engine->resume = execlists_resume;
 
        engine->cops = &execlists_context_ops;
@@ -4659,8 +4665,6 @@ int intel_execlists_submission_setup(struct intel_engine_cs *engine)
        else
                execlists->csb_size = GEN11_CSB_ENTRIES;
 
-       reset_csb_pointers(engine);
-
        /* Finally, take ownership and responsibility for cleanup! */
        engine->release = execlists_release;