{
u32 R = 0, F = 0, OD = 0, ODIndex = 0;
u32 ulBestR = 0, ulBestF = 0, ulBestOD = 0;
- u32 ulBestVCO = 0, ulBestClk = 0, ulBestScore = 0;
+ u32 ulBestClk = 0, ulBestScore = 0;
u32 ulScore, ulPhaseScore, ulVcoScore;
u32 ulTmp = 0, ulVCO;
u32 ulScaleClockReq, ulMinClock, ulMaxClock;
ulScore = ulPhaseScore + ulVcoScore;
if (!ulBestScore) {
- ulBestVCO = ulVCO;
ulBestOD = OD;
ulBestF = F;
ulBestR = R;
but we shall keep this code in case new restrictions come into play
--------------------------------------------------------------------------*/
if ((ulScore >= ulBestScore) && (OD > 0)) {
- ulBestVCO = ulVCO;
ulBestOD = OD;
ulBestF = F;
ulBestR = R;