iio: vl6180: Use DIV_ROUND_CLOSEST() instead of open-coding it
authorLars-Peter Clausen <lars@metafoo.de>
Sun, 27 Dec 2020 17:11:24 +0000 (18:11 +0100)
committerJonathan Cameron <Jonathan.Cameron@huawei.com>
Sat, 9 Jan 2021 21:52:45 +0000 (21:52 +0000)
commited0ccf6d22cc9fd7e3a2ba66238c68bb10992721
tree2ed0f7a077ddb50b9daa0e1df37890b61af2b719
parentb9968e16adacb9289ab5d4659e0d3201388a12db
iio: vl6180: Use DIV_ROUND_CLOSEST() instead of open-coding it

Use DIV_ROUND_CLOSEST() instead of open-coding it. This documents intent
and makes it more clear what is going on for the casual reviewer.

Generated using the following the Coccinelle semantic patch.

// <smpl>
@r1@
expression x;
constant C1;
constant C2;
@@
 ((x) + C1) / C2

@script:python@
C1 << r1.C1;
C2 << r1.C2;
@@
try:
if int(C1) * 2 != int(C2):
cocci.include_match(False)
except:
cocci.include_match(False)

@@
expression r1.x;
constant r1.C1;
constant r1.C2;
@@
-(((x) + C1) / C2)
+DIV_ROUND_CLOSEST(x, C2)
// </smpl>

Signed-off-by: Lars-Peter Clausen <lars@metafoo.de>
Reviewed-by: Manivannan Sadhasivam <mani@kernel.org>
Link: https://lore.kernel.org/r/20201227171126.28216-1-lars@metafoo.de
Signed-off-by: Jonathan Cameron <Jonathan.Cameron@huawei.com>
drivers/iio/light/vl6180.c