#define I915_PARAM_HAS_EXEC_FENCE 44
/* Query whether DRM_I915_GEM_EXECBUFFER2 supports the ability to capture
- * user specified bufffers for post-mortem debugging of GPU hangs. See
+ * user-specified buffers for post-mortem debugging of GPU hangs. See
* EXEC_OBJECT_CAPTURE.
*/
#define I915_PARAM_HAS_EXEC_CAPTURE 45
* is accurate.
*
* The returned dword is split into two fields to indicate both
- * the engine classess on which the object is being read, and the
+ * the engine classes on which the object is being read, and the
* engine class on which it is currently being written (if any).
*
* The low word (bits 0:15) indicate if the object is being written
__u32 handle;
/* Advice: either the buffer will be needed again in the near future,
- * or wont be and could be discarded under memory pressure.
+ * or won't be and could be discarded under memory pressure.
*/
__u32 madv;
* // enough to hold our array of engines. The kernel will fill out the
* // item.length for us, which is the number of bytes we need.
* //
- * // Alternatively a large buffer can be allocated straight away enabling
+ * // Alternatively a large buffer can be allocated straightaway enabling
* // querying in one pass, in which case item.length should contain the
* // length of the provided buffer.
* err = ioctl(fd, DRM_IOCTL_I915_QUERY, &query);
* // Now that we allocated the required number of bytes, we call the ioctl
* // again, this time with the data_ptr pointing to our newly allocated
* // blob, which the kernel can then populate with info on all engines.
- * item.data_ptr = (uintptr_t)&info,
+ * item.data_ptr = (uintptr_t)&info;
*
* err = ioctl(fd, DRM_IOCTL_I915_QUERY, &query);
* if (err) ...
/**
* struct drm_i915_engine_info
*
- * Describes one engine and it's capabilities as known to the driver.
+ * Describes one engine and its capabilities as known to the driver.
*/
struct drm_i915_engine_info {
/** @engine: Engine class and instance. */