for_each_child_of_node(chip->node, np) {
if (of_node_name_eq(np, "sound")) {
- if (of_get_property(np, "has-anded-reset", NULL))
+ if (of_property_read_bool(np, "has-anded-reset"))
mix->anded_reset = 1;
if (of_property_present(np, "layout-id"))
mix->reset_on_sleep = 0;