mutex_init(&card->memory_mutex);
#ifdef CONFIG_PM
init_waitqueue_head(&card->power_sleep);
+ init_waitqueue_head(&card->power_ref_sleep);
+ atomic_set(&card->power_ref, 0);
#endif
init_waitqueue_head(&card->remove_sleep);
card->sync_irq = -1;
#ifdef CONFIG_PM
wake_up(&card->power_sleep);
+ snd_power_sync_ref(card);
#endif
return 0;
}
}
EXPORT_SYMBOL(snd_card_set_id);
-static ssize_t
-card_id_show_attr(struct device *dev,
- struct device_attribute *attr, char *buf)
+static ssize_t id_show(struct device *dev,
+ struct device_attribute *attr, char *buf)
{
struct snd_card *card = container_of(dev, struct snd_card, card_dev);
return scnprintf(buf, PAGE_SIZE, "%s\n", card->id);
}
-static ssize_t
-card_id_store_attr(struct device *dev, struct device_attribute *attr,
- const char *buf, size_t count)
+static ssize_t id_store(struct device *dev, struct device_attribute *attr,
+ const char *buf, size_t count)
{
struct snd_card *card = container_of(dev, struct snd_card, card_dev);
char buf1[sizeof(card->id)];
return count;
}
-static DEVICE_ATTR(id, 0644, card_id_show_attr, card_id_store_attr);
+static DEVICE_ATTR_RW(id);
-static ssize_t
-card_number_show_attr(struct device *dev,
- struct device_attribute *attr, char *buf)
+static ssize_t number_show(struct device *dev,
+ struct device_attribute *attr, char *buf)
{
struct snd_card *card = container_of(dev, struct snd_card, card_dev);
return scnprintf(buf, PAGE_SIZE, "%i\n", card->number);
}
-static DEVICE_ATTR(number, 0444, card_number_show_attr, NULL);
+static DEVICE_ATTR_RO(number);
static struct attribute *card_dev_attrs[] = {
&dev_attr_id.attr,
card->registered = true;
}
- if ((err = snd_device_register_all(card)) < 0)
+ err = snd_device_register_all(card);
+ if (err < 0)
return err;
mutex_lock(&snd_card_mutex);
if (snd_cards[card->number]) {
for (idx = count = 0; idx < SNDRV_CARDS; idx++) {
mutex_lock(&snd_card_mutex);
- if ((card = snd_cards[idx]) != NULL) {
+ card = snd_cards[idx];
+ if (card) {
count++;
snd_iprintf(buffer, "%2i [%-15s]: %s - %s\n",
idx,
for (idx = count = 0; idx < SNDRV_CARDS; idx++) {
mutex_lock(&snd_card_mutex);
- if ((card = snd_cards[idx]) != NULL) {
+ card = snd_cards[idx];
+ if (card) {
count++;
snd_iprintf(buffer, "%s\n", card->longname);
}
for (idx = 0; idx < SNDRV_CARDS; idx++) {
mutex_lock(&snd_card_mutex);
- if ((card = snd_cards[idx]) != NULL)
+ card = snd_cards[idx];
+ if (card)
snd_iprintf(buffer, "%2i %s\n",
idx, card->module->name);
mutex_unlock(&snd_card_mutex);
#ifdef CONFIG_PM
/**
- * snd_power_wait - wait until the power-state is changed.
- * @card: soundcard structure
- * @power_state: expected power state
+ * snd_power_ref_and_wait - wait until the card gets powered up
+ * @card: soundcard structure
+ *
+ * Take the power_ref reference count of the given card, and
+ * wait until the card gets powered up to SNDRV_CTL_POWER_D0 state.
+ * The refcount is down again while sleeping until power-up, hence this
+ * function can be used for syncing the floating control ops accesses,
+ * typically around calling control ops.
*
- * Waits until the power-state is changed.
+ * The caller needs to pull down the refcount via snd_power_unref() later
+ * no matter whether the error is returned from this function or not.
*
- * Return: Zero if successful, or a negative error code.
+ * Return: Zero if successful, or a negative error code.
*/
-int snd_power_wait(struct snd_card *card, unsigned int power_state)
+int snd_power_ref_and_wait(struct snd_card *card)
{
wait_queue_entry_t wait;
int result = 0;
+ snd_power_ref(card);
/* fastpath */
- if (snd_power_get_state(card) == power_state)
+ if (snd_power_get_state(card) == SNDRV_CTL_POWER_D0)
return 0;
init_waitqueue_entry(&wait, current);
add_wait_queue(&card->power_sleep, &wait);
result = -ENODEV;
break;
}
- if (snd_power_get_state(card) == power_state)
+ if (snd_power_get_state(card) == SNDRV_CTL_POWER_D0)
break;
+ snd_power_unref(card);
set_current_state(TASK_UNINTERRUPTIBLE);
schedule_timeout(30 * HZ);
+ snd_power_ref(card);
}
remove_wait_queue(&card->power_sleep, &wait);
return result;
}
+EXPORT_SYMBOL_GPL(snd_power_ref_and_wait);
+
+/**
+ * snd_power_wait - wait until the card gets powered up (old form)
+ * @card: soundcard structure
+ *
+ * Wait until the card gets powered up to SNDRV_CTL_POWER_D0 state.
+ *
+ * Return: Zero if successful, or a negative error code.
+ */
+int snd_power_wait(struct snd_card *card)
+{
+ int ret;
+
+ ret = snd_power_ref_and_wait(card);
+ snd_power_unref(card);
+ return ret;
+}
EXPORT_SYMBOL(snd_power_wait);
#endif /* CONFIG_PM */