* Once the queue is registered it must reinject all packets it
* receives, no matter what.
*/
-static const struct nf_queue_handler __rcu *queue_handler __read_mostly;
/* return EBUSY when somebody else is registered, return EEXIST if the
* same handler is registered, return 0 in case of success. */
-void nf_register_queue_handler(const struct nf_queue_handler *qh)
+void nf_register_queue_handler(struct net *net, const struct nf_queue_handler *qh)
{
/* should never happen, we only have one queueing backend in kernel */
- WARN_ON(rcu_access_pointer(queue_handler));
- rcu_assign_pointer(queue_handler, qh);
+ WARN_ON(rcu_access_pointer(net->nf.queue_handler));
+ rcu_assign_pointer(net->nf.queue_handler, qh);
}
EXPORT_SYMBOL(nf_register_queue_handler);
/* The caller must flush their queue before this */
-void nf_unregister_queue_handler(void)
+void nf_unregister_queue_handler(struct net *net)
{
- RCU_INIT_POINTER(queue_handler, NULL);
- synchronize_rcu();
+ RCU_INIT_POINTER(net->nf.queue_handler, NULL);
}
EXPORT_SYMBOL(nf_unregister_queue_handler);
const struct nf_queue_handler *qh;
rcu_read_lock();
- qh = rcu_dereference(queue_handler);
+ qh = rcu_dereference(net->nf.queue_handler);
if (qh)
qh->nf_hook_drop(net, ops);
rcu_read_unlock();
struct nf_queue_entry *entry = NULL;
const struct nf_afinfo *afinfo;
const struct nf_queue_handler *qh;
+ struct net *net = state->net;
/* QUEUE == DROP if no one is waiting, to be safe. */
- qh = rcu_dereference(queue_handler);
+ qh = rcu_dereference(net->nf.queue_handler);
if (!qh) {
status = -ESRCH;
goto err;