shuffle_zone(z);
}
-void add_to_free_area_random(struct page *page, struct free_area *area,
- int migratetype)
+bool shuffle_pick_tail(void)
{
static u64 rand;
static u8 rand_bits;
+ bool ret;
/*
* The lack of locking is deliberate. If 2 threads race to
rand = get_random_u64();
}
- if (rand & 1)
- add_to_free_area(page, area, migratetype);
- else
- add_to_free_area_tail(page, area, migratetype);
+ ret = rand & 1;
+
rand_bits--;
rand >>= 1;
+
+ return ret;
}