#include <linux/slab.h>
#include <linux/hash.h>
#include <linux/kmemleak.h>
+#include <linux/cpu.h>
#define ODEBUG_HASH_BITS 14
#define ODEBUG_HASH_SIZE (1 << ODEBUG_HASH_BITS)
= ODEBUG_POOL_SIZE;
static int debug_objects_pool_min_level __read_mostly
= ODEBUG_POOL_MIN_LEVEL;
-static struct debug_obj_descr *descr_test __read_mostly;
+static const struct debug_obj_descr *descr_test __read_mostly;
static struct kmem_cache *obj_cache __read_mostly;
/*
* Must be called with interrupts disabled.
*/
static struct debug_obj *
-alloc_object(void *addr, struct debug_bucket *b, struct debug_obj_descr *descr)
+alloc_object(void *addr, struct debug_bucket *b, const struct debug_obj_descr *descr)
{
struct debug_percpu_free *percpu_pool = this_cpu_ptr(&percpu_obj_pool);
struct debug_obj *obj;
}
}
+#ifdef CONFIG_HOTPLUG_CPU
+static int object_cpu_offline(unsigned int cpu)
+{
+ struct debug_percpu_free *percpu_pool;
+ struct hlist_node *tmp;
+ struct debug_obj *obj;
+
+ /* Remote access is safe as the CPU is dead already */
+ percpu_pool = per_cpu_ptr(&percpu_obj_pool, cpu);
+ hlist_for_each_entry_safe(obj, tmp, &percpu_pool->free_objs, node) {
+ hlist_del(&obj->node);
+ kmem_cache_free(obj_cache, obj);
+ }
+ percpu_pool->obj_free = 0;
+
+ return 0;
+}
+#endif
+
/*
* We run out of memory. That means we probably have tons of objects
* allocated.
static void debug_print_object(struct debug_obj *obj, char *msg)
{
- struct debug_obj_descr *descr = obj->descr;
+ const struct debug_obj_descr *descr = obj->descr;
static int limit;
if (limit < 5 && descr != descr_test) {
}
static void
-__debug_object_init(void *addr, struct debug_obj_descr *descr, int onstack)
+__debug_object_init(void *addr, const struct debug_obj_descr *descr, int onstack)
{
enum debug_obj_state state;
bool check_stack = false;
* @addr: address of the object
* @descr: pointer to an object specific debug description structure
*/
-void debug_object_init(void *addr, struct debug_obj_descr *descr)
+void debug_object_init(void *addr, const struct debug_obj_descr *descr)
{
if (!debug_objects_enabled)
return;
* @addr: address of the object
* @descr: pointer to an object specific debug description structure
*/
-void debug_object_init_on_stack(void *addr, struct debug_obj_descr *descr)
+void debug_object_init_on_stack(void *addr, const struct debug_obj_descr *descr)
{
if (!debug_objects_enabled)
return;
* @descr: pointer to an object specific debug description structure
* Returns 0 for success, -EINVAL for check failed.
*/
-int debug_object_activate(void *addr, struct debug_obj_descr *descr)
+int debug_object_activate(void *addr, const struct debug_obj_descr *descr)
{
enum debug_obj_state state;
struct debug_bucket *db;
* @addr: address of the object
* @descr: pointer to an object specific debug description structure
*/
-void debug_object_deactivate(void *addr, struct debug_obj_descr *descr)
+void debug_object_deactivate(void *addr, const struct debug_obj_descr *descr)
{
struct debug_bucket *db;
struct debug_obj *obj;
* @addr: address of the object
* @descr: pointer to an object specific debug description structure
*/
-void debug_object_destroy(void *addr, struct debug_obj_descr *descr)
+void debug_object_destroy(void *addr, const struct debug_obj_descr *descr)
{
enum debug_obj_state state;
struct debug_bucket *db;
* @addr: address of the object
* @descr: pointer to an object specific debug description structure
*/
-void debug_object_free(void *addr, struct debug_obj_descr *descr)
+void debug_object_free(void *addr, const struct debug_obj_descr *descr)
{
enum debug_obj_state state;
struct debug_bucket *db;
* @addr: address of the object
* @descr: pointer to an object specific debug description structure
*/
-void debug_object_assert_init(void *addr, struct debug_obj_descr *descr)
+void debug_object_assert_init(void *addr, const struct debug_obj_descr *descr)
{
struct debug_bucket *db;
struct debug_obj *obj;
* @next: state to move to if expected state is found
*/
void
-debug_object_active_state(void *addr, struct debug_obj_descr *descr,
+debug_object_active_state(void *addr, const struct debug_obj_descr *descr,
unsigned int expect, unsigned int next)
{
struct debug_bucket *db;
static void __debug_check_no_obj_freed(const void *address, unsigned long size)
{
unsigned long flags, oaddr, saddr, eaddr, paddr, chunks;
- struct debug_obj_descr *descr;
+ const struct debug_obj_descr *descr;
enum debug_obj_state state;
struct debug_bucket *db;
struct hlist_node *tmp;
unsigned long dummy2[3];
};
-static __initdata struct debug_obj_descr descr_type_test;
+static __initconst const struct debug_obj_descr descr_type_test;
static bool __init is_static_object(void *addr)
{
return res;
}
-static __initdata struct debug_obj_descr descr_type_test = {
+static __initconst const struct debug_obj_descr descr_type_test = {
.name = "selftest",
.is_static_object = is_static_object,
.fixup_init = fixup_init,
} else
debug_objects_selftest();
+#ifdef CONFIG_HOTPLUG_CPU
+ cpuhp_setup_state_nocalls(CPUHP_DEBUG_OBJ_DEAD, "object:offline", NULL,
+ object_cpu_offline);
+#endif
+
/*
* Increase the thresholds for allocating and freeing objects
* according to the number of possible CPUs available in the system.