return csum16_add(csum, ~addend);
}
-static inline __wsum
-csum_block_add(__wsum csum, __wsum csum2, int offset)
+static inline __wsum csum_shift(__wsum sum, int offset)
{
- u32 sum = (__force u32)csum2;
-
/* rotate sum to align it with a 16b boundary */
if (offset & 1)
- sum = ror32(sum, 8);
+ return (__force __wsum)ror32((__force u32)sum, 8);
+ return sum;
+}
- return csum_add(csum, (__force __wsum)sum);
+static inline __wsum
+csum_block_add(__wsum csum, __wsum csum2, int offset)
+{
+ return csum_add(csum, csum_shift(csum2, offset));
}
static inline __wsum