enum {
WORK_STRUCT_PENDING_BIT = 0, /* work item is pending execution */
- WORK_STRUCT_DELAYED_BIT = 1, /* work item is delayed */
+ WORK_STRUCT_INACTIVE_BIT= 1, /* work item is inactive */
WORK_STRUCT_PWQ_BIT = 2, /* data points to pwq */
WORK_STRUCT_LINKED_BIT = 3, /* next work is linked to this one */
#ifdef CONFIG_DEBUG_OBJECTS_WORK
WORK_STRUCT_COLOR_BITS = 4,
WORK_STRUCT_PENDING = 1 << WORK_STRUCT_PENDING_BIT,
- WORK_STRUCT_DELAYED = 1 << WORK_STRUCT_DELAYED_BIT,
+ WORK_STRUCT_INACTIVE = 1 << WORK_STRUCT_INACTIVE_BIT,
WORK_STRUCT_PWQ = 1 << WORK_STRUCT_PWQ_BIT,
WORK_STRUCT_LINKED = 1 << WORK_STRUCT_LINKED_BIT,
#ifdef CONFIG_DEBUG_OBJECTS_WORK
WORK_STRUCT_STATIC = 0,
#endif
- /*
- * The last color is no color used for works which don't
- * participate in workqueue flushing.
- */
- WORK_NR_COLORS = (1 << WORK_STRUCT_COLOR_BITS) - 1,
- WORK_NO_COLOR = WORK_NR_COLORS,
+ WORK_NR_COLORS = (1 << WORK_STRUCT_COLOR_BITS),
/* not bound to any CPU, prefer the local CPU */
WORK_CPU_UNBOUND = NR_CPUS,
/*
* Reserve 8 bits off of pwq pointer w/ debugobjects turned off.
- * This makes pwqs aligned to 256 bytes and allows 15 workqueue
+ * This makes pwqs aligned to 256 bytes and allows 16 workqueue
* flush colors.
*/
WORK_STRUCT_FLAG_BITS = WORK_STRUCT_COLOR_SHIFT +
* to execute and tries to keep idle cores idle to conserve power;
* however, for example, a per-cpu work item scheduled from an
* interrupt handler on an idle CPU will force the scheduler to
- * excute the work item on that CPU breaking the idleness, which in
+ * execute the work item on that CPU breaking the idleness, which in
* turn may lead to more scheduling choices which are sub-optimal
* in terms of power consumption.
*