*
* @bo: A pointer to a struct ttm_buffer_object.
* @evict: 1: This is an eviction. Don't try to pipeline.
+ * @interruptible: Sleep interruptible if waiting.
* @no_wait_gpu: Return immediately if the GPU is busy.
* @new_mem: struct ttm_mem_reg indicating where to move.
*
*/
extern int ttm_bo_move_ttm(struct ttm_buffer_object *bo,
- bool evict, bool no_wait_gpu,
+ bool evict, bool interruptible, bool no_wait_gpu,
struct ttm_mem_reg *new_mem);
/**