* by the scheduler thread, can be accessed locklessly from
* drm_sched_job_arm() iff the queue is empty.
*/
- struct dma_fence *last_scheduled;
+ struct dma_fence __rcu *last_scheduled;
/**
* @last_user: last group leader pushing a job into the entity.
unsigned int num_sched_list);
void drm_sched_job_cleanup(struct drm_sched_job *job);
-void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
+void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched);
void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
enum drm_sched_priority priority);
bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
+int drm_sched_entity_error(struct drm_sched_entity *entity);
struct drm_sched_fence *drm_sched_fence_alloc(
struct drm_sched_entity *s_entity, void *owner);
void drm_sched_fence_scheduled(struct drm_sched_fence *fence,
struct dma_fence *parent);
-void drm_sched_fence_finished(struct drm_sched_fence *fence);
+void drm_sched_fence_finished(struct drm_sched_fence *fence, int result);
unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,