const struct ubi_attach_info *ai,
const struct ubi_vtbl_record *vtbl)
{
- int i, reserved_pebs = 0;
+ int i, err, reserved_pebs = 0;
struct ubi_ainf_volume *av;
struct ubi_volume *vol;
(long long)(vol->used_ebs - 1) * vol->usable_leb_size;
vol->used_bytes += av->last_data_size;
vol->last_eb_bytes = av->last_data_size;
+
+ /*
+ * We use ubi->peb_count and not vol->reserved_pebs because
+ * we want to keep the code simple. Otherwise we'd have to
+ * resize/check the bitmap upon volume resize too.
+ * Allocating a few bytes more does not hurt.
+ */
+ err = ubi_fastmap_init_checkmap(vol, ubi->peb_count);
+ if (err)
+ return err;
}
/* And add the layout volume */
reserved_pebs += vol->reserved_pebs;
ubi->vol_count += 1;
vol->ubi = ubi;
+ err = ubi_fastmap_init_checkmap(vol, UBI_LAYOUT_VOLUME_EBS);
+ if (err)
+ return err;
if (reserved_pebs > ubi->avail_pebs) {
ubi_err(ubi, "not enough PEBs, required %d, available %d",
out_free:
vfree(ubi->vtbl);
for (i = 0; i < ubi->vtbl_slots + UBI_INT_VOL_COUNT; i++) {
+ ubi_fastmap_destroy_checkmap(ubi->volumes[i]);
kfree(ubi->volumes[i]);
ubi->volumes[i] = NULL;
}