/* Part 2: Initialize the character device */
cdev_init(&devnode->cdev, &media_devnode_fops);
devnode->cdev.owner = owner;
+ kobject_set_name(&devnode->cdev.kobj, "media%d", devnode->minor);
/* Part 3: Add the media and char device */
ret = cdev_device_add(&devnode->cdev, &devnode->dev);
mutex_lock(&media_devnode_lock);
/* Delete the cdev on this minor as well */
cdev_device_del(&devnode->cdev, &devnode->dev);
- mutex_unlock(&media_devnode_lock);
devnode->media_dev = NULL;
+ mutex_unlock(&media_devnode_lock);
+
put_device(&devnode->dev);
}