for (q = 0; q < V3D_MAX_QUEUES; q++) {
struct drm_gpu_scheduler *sched = &v3d->queue[q].sched;
- kthread_park(sched->thread);
- drm_sched_hw_job_reset(sched, (sched_job->sched == sched ?
- sched_job : NULL));
+ drm_sched_stop(sched);
+
+ if(sched_job)
+ drm_sched_increase_karma(sched_job);
}
/* get the GPU back into the init state */
v3d_reset(v3d);
+ for (q = 0; q < V3D_MAX_QUEUES; q++)
+ drm_sched_resubmit_jobs(sched_job->sched);
+
/* Unblock schedulers and restart their jobs. */
for (q = 0; q < V3D_MAX_QUEUES; q++) {
- drm_sched_job_recovery(&v3d->queue[q].sched);
- kthread_unpark(v3d->queue[q].sched.thread);
+ drm_sched_start(&v3d->queue[q].sched, true);
}
mutex_unlock(&v3d->reset_lock);