struct qxl_rect *rects;
int stride = qxl_fb->base.pitches[0];
/* depth is not actually interesting, we don't mask with it */
- int depth = qxl_fb->base.bits_per_pixel;
+ int depth = qxl_fb->base.format->cpp[0] * 8;
uint8_t *surface_base;
struct qxl_release *release;
struct qxl_bo *clips_bo;