}
static struct intel_context *
-create_kernel_context(struct intel_engine_cs *engine)
+create_pinned_context(struct intel_engine_cs *engine,
+ unsigned int hwsp,
+ struct lock_class_key *key,
+ const char *name)
{
- static struct lock_class_key kernel;
struct intel_context *ce;
int err;
return ce;
__set_bit(CONTEXT_BARRIER_BIT, &ce->flags);
+ ce->timeline = page_pack_bits(NULL, hwsp);
err = intel_context_pin(ce); /* perma-pin so it is always available */
if (err) {
* should we need to inject GPU operations during their request
* construction.
*/
- lockdep_set_class(&ce->timeline->mutex, &kernel);
+ lockdep_set_class_and_name(&ce->timeline->mutex, key, name);
return ce;
}
+static struct intel_context *
+create_kernel_context(struct intel_engine_cs *engine)
+{
+ static struct lock_class_key kernel;
+
+ return create_pinned_context(engine, I915_GEM_HWS_SEQNO_ADDR,
+ &kernel, "kernel_context");
+}
+
/**
* intel_engines_init_common - initialize cengine state which might require hw access
* @engine: Engine to initialize.