int div_low = prate / mode_rate;
if (div_low >= 2 &&
- ((prate / div_low - mode_rate) <
- 10 * (mode_rate - prate / div)))
+ (10 * (prate / div_low - mode_rate) <
+ (mode_rate - prate / div)))
/*
* At least 10 times better when using a higher
* frequency than requested, instead of a lower.