} gfx8;
struct {
+ enum swizzle_mode_values swizzle;
unsigned int num_pipes;
- unsigned int num_banks;
+ unsigned int max_compressed_frags;
unsigned int pipe_interleave;
+
+ unsigned int num_banks;
unsigned int num_shader_engines;
unsigned int num_rb_per_se;
- unsigned int max_compressed_frags;
bool shaderEnable;
- enum swizzle_mode_values swizzle;
bool meta_linear;
bool rb_aligned;
bool pipe_aligned;